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Author Topic: General Modding Overview  (Read 8567 times)
martiño
Glest Team
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« on: January 31, 2008, 03:52:27 PM »

Overview

Glest is really easy to mod, you just need to create the right folder structure in the techs directory and a bunch of XML files, there are lots of threads in this board about how to do it. There is also very good information at Wikia. If you have any questions you can also ask at the board.

If you make any mods please upload them to ModDB, for other types of materials (maps, translations, scenarios or tilesets) you can send them to us (just mail them or post a link on the board), and we will upload them to our website.

Online play

Mods are 100% compatible with online play, however:

- All players must be using exactly the same tech tree, if not the game will give a checksum error.

- This means, that if you install a new faction in the Magitech TechTree (like the indians), you will not be able to play online unless all players have the indians installed.

- The best way of solving the problem is to make a copy of the magitech tech tree (just copy and paste in the same folder), and install you mods in there.

- All mods can avoid this problem by making their own tech trees instead of just patching the magitech one.

Links

General


Wikia - Has Information about existing mods and  maps  and lots of info how to mod the game.

ModDB - A place to get or upload Glest Mods.

Glest contrib folder - Materials made by the glest community available for download.

Titus games - Mods and other materials for Glest.



« Last Edit: November 15, 2009, 05:19:33 PM by titi » Logged
Idanwin
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« Reply #1 on: January 11, 2009, 12:54:01 PM »

Same, lower the size a bit.
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RTSman
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« Reply #2 on: January 11, 2009, 06:17:01 PM »

how about include persian and dark magic and military.
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titi
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« Reply #3 on: November 15, 2009, 05:21:26 PM »

I updated the first post.
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Try Megaglest!
Improved Engine / New factions / New tilesets / New maps / New scenarios
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