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martiño
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« on: February 13, 2009, 05:39:19 AM » |
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Hello, We have released Glest 3.2.1 today. One of Glest's main strengths has always been it's stability. With version 3.2.1 we've fixed a few issues, however we always need everyone's help to try to fix any remaining bugs. If Glest crashes on your computer please tell us, and if possible give us information about the machine(s) involved, and what were you doing in the game when it happened. If you are playing under windows please send us the "dmp" file that gets generated in the root folder, since that will help us a lot. As usual windows installer is at: http://glest.org/en/downloads.phpAnd for Linux and other OSes you can download the code and data from sourceforge: http://sourceforge.net/projects/glestHowever is probably a good idea to wait until titi compiles the official binaries. ( update[titi] available now! ) Regards. Martiño.
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« Last Edit: February 13, 2009, 12:20:05 PM by titi »
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charlieg
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« Reply #1 on: February 13, 2009, 05:45:46 AM » |
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It would be nice if you could post a basic list of changes/fixes rather than alluding to them.  Also, what is going on with GAE? Are GAE features being rolled into Glest? There was a thread where you specifically said that GAE would become mainline Glest but that thread has been removed.
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Want Free Games? Free Gamer - open source games resource & blog
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martiño
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« Reply #2 on: February 13, 2009, 06:07:09 AM » |
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The complete list of features is in the readme.txt file as usual. I just don't want to bore people with technical stuff in this board.
I don't think we will be integrating GAE into Glest since at the moment they are two different projects, I think its good they stay like that. Glest is a core set of very stable features while GAE is a place for new things and experimentation.
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gAMeboy
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« Reply #3 on: February 13, 2009, 06:11:49 AM » |
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Martino, if I make a good loading screen will use it in the next glest release?
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 Artistic Coordinator - Glade Team
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maxpower
Swordman

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« Reply #4 on: February 13, 2009, 06:47:57 AM » |
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I don't think we will be integrating GAE into Glest since at the moment they are two different projects, I think its good they stay like that. Glest is a core set of very stable features while GAE is a place for new things and experimentation. But if the Glest mainline will only contain bugfix releases, it will soon be "replaced" by something else (for example a new stable GAE), leading to its death. Because if some other projects get better then Glest, most of the people will use the new games --> Glest is dead. Or did I misunderstood something?
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martiño
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« Reply #5 on: February 13, 2009, 07:02:26 AM » |
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You are right. If some other project has everything that Glest has, and more, and it is stable, Glest would become outdated. However I doubt this will happen any time soon, if ever.
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maxpower
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« Reply #6 on: February 13, 2009, 08:17:55 AM » |
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But even if there's no competitor, if you don't update Glest a lot of people will still go (because no new content means that it gets boring over time). They will go slower, but they will.
With the current information I have, the best thing would be to take Glest 3.2.1, put everything from it into GAE (that isn't already in there), stabailize GAE and then release this new stable product as Glest 4.0 (or 3.3 or whatever). And then only continue the work on this one single product.
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wyrm
Daemon
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« Reply #7 on: February 13, 2009, 11:46:23 AM » |
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Hello, We have released Glest 3.2.1 today. One of Glest's main strengths has always been it's stability. With version 3.2.1 we've fixed a few issues, however we always need everyone's help to try to fix any remaining bugs. If Glest crashes on your computer please tell us, and if possible give us information about the machine(s) involved, and what were you doing in the game when it happened. If you are playing under windows please send us the "dmp" file that gets generated in the root folder, since that will help us a lot. As usual windows installer is at: http://glest.org/en/downloads.phpAnd for Linux and other OSes you can download the code and data from sourceforge: http://sourceforge.net/projects/glestHowever is probably a good idea to wait until titi compiles the official binaries. Regards. Martiño. what about the binaries for linux? now we need download the binarie or this build it from source? thanks!
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titi
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« Reply #8 on: February 13, 2009, 11:59:01 AM » |
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here it is ( the linux binary )
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« Last Edit: February 13, 2009, 01:36:31 PM by titi »
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 | Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios
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@kukac@
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« Reply #9 on: February 13, 2009, 12:41:14 PM » |
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When the game changes to espanol language, it crashes.
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Legeslegmegszentségtelenebbíthetetleneiteket elkelkáposztástalaníthatatlanságomért visszalemeztöredezettségmentesíthetetlentelenítettem.
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martiño
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« Reply #10 on: February 13, 2009, 01:16:21 PM » |
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When the game changes to espanol language, it crashes.
What version of the game are you running? What does the crash say? I've just tested the windows version and everything is fine.
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@kukac@
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« Reply #11 on: February 13, 2009, 02:32:19 PM » |
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321
"Cannot open propertyMap file: \data\lang\espanol.lng"
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Legeslegmegszentségtelenebbíthetetleneiteket elkelkáposztástalaníthatatlanságomért visszalemeztöredezettségmentesíthetetlentelenítettem.
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martiño
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« Reply #12 on: February 13, 2009, 02:44:01 PM » |
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I wonder if this is a problem with the "ñ" character, is this under windows? what if you rename the español.lng file to something else like "espanol"?
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@kukac@
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« Reply #13 on: February 14, 2009, 04:20:19 AM » |
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Yes, it's most likely because the letters, it works with normal latin letters.
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Legeslegmegszentségtelenebbíthetetleneiteket elkelkáposztástalaníthatatlanságomért visszalemeztöredezettségmentesíthetetlentelenítettem.
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Narcis Garcia
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« Reply #14 on: February 15, 2009, 01:30:57 PM » |
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If you license the software as free software (FLOSS) it can be much easier to help with bugs.
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EspaiEntreParaules
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titi
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« Reply #15 on: February 15, 2009, 03:27:16 PM » |
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??? ??? ??? its all free and open source, so what do you want?
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 | Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios
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hailstone
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« Reply #16 on: February 15, 2009, 04:24:47 PM » |
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Another post mentioned it was unclear in the license file.
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Narcis Garcia
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« Reply #17 on: February 16, 2009, 04:31:33 AM » |
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The only ways a normal user has to see if Glest is free software (FLOSS) are:
- Open the "About" tab in the Glest's home page. But there isn't any license mention.
- Open the about/credits option in the main menu of the game. But there is only shown a "copyright" mention.
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EspaiEntreParaules
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martiño
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« Reply #18 on: February 16, 2009, 05:38:34 AM » |
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If you read the source code you will see that it is offered under GPL. This is also mentioned in the FAQ in this forum.
However we don't care too much about all that legal crap, and I'm really not going to engage in any geeky license arguments. Glest is free and you can do whatever you want with it, but please be polite and credit us, that's how it works.
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« Last Edit: February 16, 2009, 05:44:02 AM by martiño »
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Narcis Garcia
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« Reply #19 on: February 16, 2009, 06:22:54 AM » |
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It's okay, GNU GPL, but I'm recommending people to watch if the software they install is licensed under GPL.
And they say "And how I find this detail?", and I answer "All the software has a mention in the 'About' option or the splash screen while is launching". It's a good recommendation to make find this software property, Am I right?
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EspaiEntreParaules
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maxpower
Swordman

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« Reply #20 on: February 17, 2009, 03:17:52 AM » |
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I have to agree a bit with both of you. On the one hand I agree with martino: I for one doesn't really care about the legal stuff (it's free and fun, what else does matter for me as a player?) But on the other hand, after Narcis Garcia asked for the license, I wanted to reply him and pointing him to the correct place where the license is written down. But: I couldn't. Because: I didn't find it.
I think adding a small sentence and link to the GPL text on the about page on the website should satisfy everyone.
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kenhungkk
Initiate
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« Reply #21 on: February 20, 2009, 07:27:38 PM » |
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Met some problems that never appear when I was using Glest 3.2.0...
Whenever I start 3.2.1, it gives error, saying that "Error(s): AutoTest in glest.ini cannot be accessed". Is there any problem you guys met in running this version of Glest in Windows?
P.S. I runs it on a Vista laptop.
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« Last Edit: February 22, 2009, 05:28:20 PM by martiño »
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hailstone
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« Reply #22 on: February 20, 2009, 11:22:49 PM » |
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I'm guessing you are using an older glest.ini file. Try adding "AutoTest=0" to it or update if I got the value wrong.
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martiño
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« Reply #23 on: February 22, 2009, 05:28:26 PM » |
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Met some problems that never appear when I was using Glest 3.2.0...
Whenever I start 3.2.1, it gives error, saying that "Error(s): AutoTest in glest.ini cannot be accessed". Is there any problem you guys met in running this version of Glest in Windows?
P.S. I runs it on a Vista laptop.
This means that that glest.ini can not be written, can you check that is not read only? If so, can you check that the installer is not installing it as read only? that would be a bad bug...
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farvardin
Worker
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« Reply #24 on: February 22, 2009, 06:00:24 PM » |
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just to tell I'm using 3.2.1 which is packaged into Archlinux, everything is working fine so far, I think on the 3.2.0 version it was written in the glest.ini "lang=english.lng" which lead glest telling it couldn't find the "english.lng.lng" so we had to change "lang=english" instead.
Glest is a fantastic game, the graphics are very well done, and the gameplay is enjoyable. Thank you for making it!
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