Author Topic: New pirate faction.  (Read 10637 times)

ElimiNator

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New pirate faction.
« on: 14 May 2009, 07:31:00 »
Here are some shots of it.






How do you like it?
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MadElf

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Re: New pirate faction.
« Reply #1 on: 14 May 2009, 07:45:23 »
That is AWESOME" How did you manage to make the ships on water??
We could make for my Magitech expansion, so the pirates have what to fight with!

titi

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Re: New pirate faction.
« Reply #2 on: 14 May 2009, 08:16:34 »
Welcome to the glest community!

The models really look good!

I have lots of questions:
Ships??? how did you do this???? Or is it currently just a fake ?
Is this a scenario message that i see in the screenshot?
Will there be any download available soon?

In the other thread you are talking aboud mods, is there something else too?
« Last Edit: 14 May 2009, 08:37:07 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

MadElf

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Re: New pirate faction.
« Reply #3 on: 14 May 2009, 12:03:06 »
Welcome to the glest community!

The models really look good!

I have lots of questions:
Ships??? how did you do this???? Or is it currently just a fake ?
Is this a scenario message that i see in the screenshot?
Will there be any download available soon?

In the other thread you are talking aboud mods, is there something else too?

I want to know the same things, your building textures look good, but the models seem a bit "square" like.

ElimiNator

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Re: New pirate faction.
« Reply #4 on: 14 May 2009, 15:41:02 »
Ya it is just a scenario. you can;t make real water units. The water is so low that units can go through it and invisible wall is around the land. Your ships start in the water. All scripted. :-[ (They should make water units.)

Ya they do look a bit square I will fix that.

About the egypt mods. I was making a egypt faction when I saw that he started one long ago so i just asked if he wanted my mods. 
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tucho

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Re: New pirate faction.
« Reply #5 on: 14 May 2009, 17:43:51 »
Quote
The water is so low that units can go through it and invisible wall is around the land. Your ships start in the water. All scripted

really ingenious :D , nice mod

titi

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Re: New pirate faction.
« Reply #6 on: 15 May 2009, 10:23:32 »
Are there any downloads available for this?
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Omega

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Re: New pirate faction.
« Reply #7 on: 15 May 2009, 19:32:40 »
Fantastic idea! I never thought of that. So this is a labyrinth style mod???
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-Archmage-

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Re: New pirate faction.
« Reply #8 on: 15 May 2009, 21:19:45 »
WOW!!! ;D ;D ;D
nice job
i can't wait to play it
this mod is going to be awesome
Egypt Remastered!

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ElimiNator

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Re: New pirate faction.
« Reply #9 on: 15 May 2009, 21:58:39 »
I tryed to put it up but the page was down. I'll put it up soon. :-[

Here are some more pics.


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njdnjd3

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Re: New pirate faction.
« Reply #10 on: 15 May 2009, 23:20:28 »
this looks really good and fun i cant wait to play it ;D :D 8) :) ;) :P :o

John.d.h

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Re: New pirate faction.
« Reply #11 on: 16 May 2009, 04:32:44 »
That's a really creative way of getting around the water problem!  With a little work, this could lead to some pretty great things down the road.

tiger

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Re: New pirate faction.
« Reply #12 on: 17 May 2009, 02:09:53 »
 :)looks real cool dude

ElimiNator

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Re: New pirate faction.
« Reply #13 on: 17 May 2009, 02:19:32 »
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MadElf

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Re: New pirate faction.
« Reply #14 on: 17 May 2009, 05:34:26 »
The link doesn't work for me.  :P

ElimiNator

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Re: New pirate faction.
« Reply #15 on: 17 May 2009, 06:04:12 »
Try this.

http://soft-haus.com/blog/free-software-downloads/

click    Glest - Pirate Faction - 1.0 - 2009-05-16
« Last Edit: 19 May 2009, 20:11:54 by ElimNator »
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softcoder

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Re: New pirate faction.
« Reply #16 on: 19 May 2009, 01:35:05 »
Hello everyone this is Softcoder, just a heads up that Elimnator and Tiger are my sons. They have some really great ideas which we are exploring. Currently Glest seems to support only air and land type surfaces, eventually I'll look at what it would take to add water (and other types). I'll do the coding and they'll do the models / xml. Be patient with the models, these guys just started working with Blender a short while ago and are learning about the impact of vertices, etc. They are learning both static and skeletal animations and their skills are getting refined slowly but surely.

Anyways, all of their work will be posted on our family website for download as time progresses at:

http://soft-haus.com/blog/free-software-downloads/

Thanks

MadElf

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Re: New pirate faction.
« Reply #17 on: 19 May 2009, 08:47:53 »
The soft-haus website doesn't work, try www.savefile or Moddb.

Omega

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Re: New pirate faction.
« Reply #18 on: 19 May 2009, 15:42:09 »
The link works for me, though I haven't downloaded it yet, since I am still downloading elves, which starts so fast, but gets soo slow near the end. What the heck?
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My personal projects: http://github.com/KatrinaHoffert

John.d.h

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Re: New pirate faction.
« Reply #19 on: 19 May 2009, 20:19:33 »
Alternate download link: http://www.savefile.com/files/2108813

silnarm

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Re: New pirate faction.
« Reply #20 on: 20 May 2009, 09:39:03 »
Quote from: softcoder
Currently Glest seems to support only air and land type surfaces, eventually I'll look at what it would take to add water (and other types).
Hi softcoder, if you're not aware, I've been working on the pathfinder recently and I'd love to help make these boats do more than just float in position :) We'll need to figure out more than just the path finding of course, but I believe I can have path finder working for water within days, so it's a good start :)

My first patch (just released) is a diff on the GAE, but if you would like to try it with Glest 3.2.2 I can send you the new pathfinder class files and instructions on what needs changing in the UnitUpdater and World classes (these have both been changed a bit in GAE, I think, so trying to 'drop them in' would be troublesome).

Quote from: softcoder
...Be patient with the models, these guys just started working with Blender a short while ago and are learning about the impact of vertices, etc. They are learning both static and skeletal animations and their skills are getting refined slowly but surely.
Very impressive work so far, for a couple of guys who just started :)
I look forward to seeing these mods mature.

Cheers
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ElimiNator

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Re: New pirate faction.
« Reply #21 on: 21 May 2009, 17:13:25 »
They should have water units (Like ships). You could make a comnad that morfs two units together,
like a defence tower and a archer to a defence tower that can shoot two times as fast,
horse and sword man to a horse man.
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assassin

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Re: New pirate faction.
« Reply #22 on: 21 May 2009, 17:39:45 »
whoa! lets not go over the top! If you wish to get something added to GAE for your mod, then you should head over to their forums.  8)

ElimiNator

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Re: New pirate faction.
« Reply #23 on: 21 May 2009, 18:58:26 »
you should head over to their forums.  8)

How?
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ElimiNator

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Re: New pirate faction.
« Reply #24 on: 21 May 2009, 20:27:49 »
Download it and leave feedback plz.
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anything