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Author Topic: GLADE Team Project: Dark Magic  (Read 94641 times)
John.d.h
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« Reply #400 on: September 12, 2009, 09:09:15 PM »

here is my media fire http://www.mediafire.com/?sharekey=fc3e352c0e1cc1cfd5a101cf914073b4ecd43e0d3c327f9e the .obj's should be in there and if you don't want the shadow walker to have hands you can delete them  Grin
Thanks dude!  Holy crap, 2200 polygons on the Temple?  This is gonna take a while. lol
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My mods: Dark Magic; Sun and Moon
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Fluffy203
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« Reply #401 on: September 12, 2009, 09:14:32 PM »

lmao yea its a stantionary building i just took gears and its a rough copy never got to the fine details
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Mark
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« Reply #402 on: September 12, 2009, 09:35:00 PM »

I couldn't open some of the models, so yeah.  I will try again.
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John.d.h
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« Reply #403 on: September 12, 2009, 09:51:45 PM »

I'm fixing up the Sheol Temple right now.
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Fluffy203
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« Reply #404 on: September 12, 2009, 09:59:32 PM »

ok hope you like it sorry didn't texture it either and its a diamond in the rough  Grin
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John.d.h
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« Reply #405 on: September 12, 2009, 10:39:15 PM »

That's no problem.  Instead of reducing the polygons, I just made a separate object and fit it to the old one, so it looks identical but it's only like 400 and something faces.  I'm adding some "flavor" to it, though.  (and anyone who's seen my recent models knows that when it comes to me and Dark Magic, flavor means spikes)
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Fluffy203
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« Reply #406 on: September 13, 2009, 01:36:55 AM »

cool even tho i'm not with the team i would like to see the finished product =)
Edit: i'm not on the team , but if you want a better ground texture for the serpent i can make you one =)
« Last Edit: September 13, 2009, 01:45:07 AM by Fluffy203 » Logged
John.d.h
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« Reply #407 on: September 13, 2009, 01:55:30 AM »

I'm finished with the model (unless something needs to be changed), but it still needs a texture.  It probably doesn't need an animation, but if someone wants to add an appropriate flag or some dangling skulls or something, be my guest.

Take a look at Fluffy's version on GLADE's ModDB page.
Take a look at John's version on GLADE's ModDB page.
Download sheol_temple_9_13_09.7z (22kb) from MediaFire.

I can make an attempt at texturing it, but I'm sure someone (just about anyone) else is more qualified, so let me know if you wanna take a shot at it. Smile
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My mods: Dark Magic; Sun and Moon
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Fluffy203
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« Reply #408 on: September 13, 2009, 01:59:27 AM »

i'll do one and post it up here no sweat  Grin  and ok curious did you extrude those spikes or make them and just separately put them on there cause if you extruded them , you might wanna detach them and texture them like that or the uv's will be sick if you try to just texture it like that
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John.d.h
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« Reply #409 on: September 13, 2009, 02:01:49 AM »

i'll do one and post it up here no sweat  Grin  and ok curious did you extrude those spikes or make them and just separately put them on there cause if you extruded them , you might wanna detach them and texture them like that or the uv's will be sick if you try to just texture it like that
I extruded them from the sides, but I unwrapped them separately.
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Fluffy203
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« Reply #410 on: September 13, 2009, 02:03:58 AM »

woot smart move =) just thought i would ask
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John.d.h
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« Reply #411 on: September 13, 2009, 02:07:24 AM »

The placeholder textures are in the package, so do you think you can figure it out with just those, or do you need the model in .obj as well?  I think there's just the .blend in there (or can you work with that too?).
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Fluffy203
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« Reply #412 on: September 13, 2009, 02:15:09 AM »

well if you extract it with the uv's already unwrapped it should keep them , but i can work with blender enough to texture in it , but just put both files up and i'll texture it and here are the two ground textures use which ever you like the most or neither  Grin with roots
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« Reply #413 on: September 13, 2009, 02:16:19 AM »

What other models have to be done, I would like to do a little modeling again.
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Fluffy203
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« Reply #414 on: September 13, 2009, 02:18:19 AM »

lol forgot we were like competitor's for a moment , but oh well   Cheesy
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John.d.h
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« Reply #415 on: September 13, 2009, 02:21:38 AM »

well if you extract it with the uv's already unwrapped it should keep them , but i can work with blender enough to texture in it , but just put both files up and i'll texture it and here are the two ground textures use which ever you like the most or neither  Grin
I think something dark and stony would be good, probably with some vines/moss/creepers/whatever growing on it.  I'm not sure about the head and the horns, though.  Keep in mind the concept picture.

Edit: If you're using GIMP, then maybe you can use some kind of mix between the amethyst, granite #1, and slate patterns. /Edit
What other models have to be done, I would like to do a little modeling again.
All of the buildings are done, but if you're feeling up to the challenge, you can have a try at the Imp, Gargoyle, Alliyp, Morlock, Shadow Walker, or Harpy.
« Last Edit: September 13, 2009, 02:24:26 AM by John.d.h » Logged

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Fluffy203
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« Reply #416 on: September 13, 2009, 02:24:35 AM »

yea i followed the concept when i did the model , but yea just upload them and i'll give the texture a shot =)
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« Reply #417 on: September 13, 2009, 03:30:15 AM »

I'll try Morlock.  Smile
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« Reply #418 on: September 13, 2009, 03:33:51 AM »

Modman I need concept art. Smile
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John.d.h
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« Reply #419 on: September 13, 2009, 03:53:18 AM »

On second thought, I think I'm gonna have a try at texturing the Temple.  I need the practice. Wink
Modman I need concept art. Smile
It's supposed to be a furry goblinoid creature roughly equivalent to a Daemon in strength.  They also have poor eyesight, so beady little eyes would probably be a nice touch.  I remember Modman emphasized several times that it's supposed to be hairy.  I think he said something like "a man-sized yeti".

Examples:1, 2, 3, 4

Edit: Here's my progress on the Sheol Temple's texture for the night.  Tomorrow (err... today, technically) I might touch it up a bit and maybe get started on the rest of the building.
« Last Edit: September 13, 2009, 04:44:16 AM by John.d.h » Logged

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« Reply #420 on: September 13, 2009, 09:22:34 AM »

Ok I took the swordman model and changed it a bit.
I'm trying to get a better idea of what it will look like it Glest.
I know I still need to work on a few things but here's a start.

Just tell me what to change, or change it yourself.
I gave him a pickaxe as a weapon, didn't know what else to give him.
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« Reply #421 on: September 13, 2009, 03:20:20 PM »

Thanks everyone for the progress Glade is making on this faction.

I was worried about whether me being absent most of the time would kill progress, but John.d.h has kept it going, with insight, tips, and work of his own.

Also, I would like to thank Arch, Fluffy for the models.  I want to check them out tonight.

Archmage101, just wondering, but do you know how to animate?
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« Reply #422 on: September 13, 2009, 03:23:46 PM »

Modman I was just trying to learn to animate in the past few hours using the Glest Guide but it doesn't seem to be working.
I will learn to texture though soon.
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Fluffy203
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« Reply #423 on: September 13, 2009, 03:33:20 PM »

ok i have a rough , very rough harpy by morphing the swordman , but its a sexy model if you want it let me know i seperated the wings uv's and have a texture for them already , but you can do whatever you want with it if you want it =)
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Mark
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« Reply #424 on: September 13, 2009, 08:26:09 PM »

Where is it?  And also, even though i redownloaded it, I couldn't open your Shadow Walker model. 
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Invaders:A techtree that pits an American Indian tribe and a Napoleonic era colony in a fight to the death!
Weapons Cache:A collection of weapons in 3 different categories!
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