Author Topic: Western faction  (Read 6301 times)

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Western faction
« on: 28 July 2009, 18:02:03 »
Every one tell me ideas of stuff to have in this faction.

Here is what I have so far,

Bank  jail saloon barn shanty
sheriff's_office watch_tower
Tumble_weed

worker outlaw cowboy banker sheriff bull scorpion
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Mark

  • Guest
Re: Western faction
« Reply #1 on: 28 July 2009, 21:07:00 »
Arrgh!  PLEASE stop posting new faction ideas!  :P You and Tiger!  Sorry, but now is not a good time for that.  Besides there is already a Cowboy faction if thats what you mean.

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #2 on: 28 July 2009, 21:40:06 »
Arrgh!  PLEASE stop posting new faction ideas!

They are NOT ideas I am making this one and all the other ones are finished.
I am aloud to make as many factions as I want.

Where is this cowboy faction.
I saw one and it was never finished.
So I am making one.
The more factions the maryer.

« Last Edit: 28 July 2009, 21:43:44 by ElimNator »
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #3 on: 29 July 2009, 18:50:30 »
Here is a pic of the tech tree.



Any more ideas?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Mark

  • Guest
Re: Western faction
« Reply #4 on: 30 July 2009, 02:29:24 »
You could have a foreign outpost that creates mounties and mexican bandolier gunslingers.

Sorry, but i don't think that a cowboy faction is a good idea.  It seems like a hard subject from which to base a full faction.  :P
« Last Edit: 30 July 2009, 02:33:46 by Mark »

modman

  • Guest
Re: Western faction
« Reply #5 on: 1 August 2009, 02:17:47 »
Arrgh!  PLEASE stop posting new faction ideas!
I am aloud to make as many factions as I want.
Amen, brothah! :P  Anyways, Mark, what are you, the thought police? :D  He can have whatever ideas he pleases.

What you are doing is good, that is making many factions.  You've probably made more factions single-handedly than were made at all during 2008.  And they have original models, too, which is definitely more than could be said about factions in 2008, excluding Titi's.  The worst part of that for me is keeping track of it (in the Factions Download Center).

It used to be that retexturing was king, and I was the king of that! ;D  Of course new models is far better.

I do see, at least superficially, a sort of a lack of thought put into the factions.  Your style is very different than any others I've seen; you announce you want to do a faction, then a week later its done!  Amazing!

I think you would generate more interest if you posted ingame screens and descriptions of each unit.  Also, an overall description of each faction would be very nice, and would especially help me

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Western faction
« Reply #6 on: 1 August 2009, 09:07:22 »
Ah, yes, I agree. No limits are needed. You know, that's a good moto for life: 'No Limits'. Why I could make tee-shirts, start an empire, take over the world with this new iconic phrase: "no limits". Heh, what a shrewd idea! ;D

I support you, though do try to make your textures a bit better, and work on a more natural model, with less of a blocky shape that we've seen in the past. Other than that, dream on (not in a sarcastic way, in a dreaming of good stuff kinda way). Say, that would make a good empire too... ;D
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #7 on: 6 August 2009, 06:04:13 »
Here is a screen shot.



Its done.
Ill upload soon. (And Ill delete all .svns .)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
Re: Western faction
« Reply #8 on: 6 August 2009, 08:38:40 »
Wow unbelievable!  But how can you do this so fast? Why do you have so much time to do it?
For the buildings, can you change the textures of the buildings a bit, so that they look a bit different and don't appear all in the same brown?
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #9 on: 6 August 2009, 14:43:40 »
Ya I can try.

Im not very good at texturing though.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

modman

  • Guest
Re: Western faction
« Reply #10 on: 6 August 2009, 17:27:57 »
I agree with titi that it's great.  How is the megapack coming along?

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #11 on: 6 August 2009, 17:30:49 »
The vbros_pack_1 and 2 will be uploaded soon.
« Last Edit: 6 August 2009, 20:06:13 by ElimiNator »
Get the Vbros': Packs 1, 2, 3, 4, and 5!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
Re: Western faction
« Reply #12 on: 6 August 2009, 18:37:13 »
Will there be more than one faction in the same techtree( in your package)? If so, will you  do some  balancing for it?

Please don't call your upcoming package something like mega_...  Players will  probably get mixed up with my and your package name.
vbros_pack  is good enough and one hint for the number, you will soon get new versions of your package, so it's probably a good idea to use the number as the version number like I did. So call yours vbros_pack_a1 and vbros_pack_b2 if you decide to release two separated ones.

and for the textures of your buildings, have a look at burningwell probably you find a wood photo there which fits your needs.
« Last Edit: 13 August 2009, 11:47:25 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #13 on: 7 August 2009, 00:05:21 »
How dose this look?


And ya vbros_pack_1 and 2.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Mark

  • Guest
Re: Western faction
« Reply #14 on: 7 August 2009, 00:58:25 »
That looks very good, Eliminator.  I am interested in what each building is...

Description! 

Sorry for fulfilling Omega's role, but I think he's gone camping.

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #15 on: 7 August 2009, 01:42:51 »
Description yes well here is picture of the tech tree.

If you want to know more then just ask.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Mark

  • Guest
Re: Western faction
« Reply #16 on: 7 August 2009, 01:59:03 »
Okay, you asked for it.  :P  :D

-Why does the barn produce scorpions?  Shouldn't the Tumbleweed produce them?
-Why does the cowboy upgrade to an Explorer.  What is an Explorer.  I.E. What does it do?
-How are you going to do a lasso effect?
-How does a sand monster get into a western faction?
I would think of more, but I will save that for when I can test it.

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #17 on: 7 August 2009, 02:11:12 »
-1 The tumble weed is a hi tech unit that attacks air units, scorpions are like worse then sword men. It just comes from the barn because that is a building you make soon. (And its beter then saloon jail or bank.)
-2 He upgrades to one because Its a cowboy that gets old and explores. An explorer is like learned professor And a doctor.
He explores and reserches and tames.
-3 The guy just swings the lasso around his head and wop smacks it over your head.
-4 Western is in a desert or dry so the explore experments with the sand and BOOM!

If you have any beter Idas just tell me.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #18 on: 8 August 2009, 13:47:32 »
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Mark

  • Guest
Re: Western faction
« Reply #19 on: 9 August 2009, 01:36:13 »
Right now i am at Best Buy looking at the SWEET HP pavilion touchsmart thingy.  It is so cool, but it is very hard to use the touchscreen

About the faction, i will download it when i get home.   You can hope for some real feedback then. 

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Western faction
« Reply #20 on: 10 August 2009, 05:22:03 »
Description! 

Sorry for fulfilling Omega's role, but I think he's gone camping.
Long time no see... I think I missed a lot. And right you are mark. The faction looks good. I can't understand how you get this done so fast. I admit, I can't do more than a couple models a day even if I wanted too. After a couple of hours, I feel a need to play some video games, so I rarely do more than 2 models a day, usually just one. I think my record may slow down in the future though, since I lost all my resources!!!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Western faction
« Reply #21 on: 12 August 2009, 20:58:57 »
Once you down load it plz leave feed back.  :)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

GlestNewb

  • Guest
Re: Western faction
« Reply #22 on: 12 August 2009, 21:54:30 »
Looks amazing

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Western faction
« Reply #23 on: 13 August 2009, 07:22:57 »
Looks good, your texturing skills have gone up nicely from your first mod. Some of the units are a little...odd.... but good still.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert