Poll

Should British have a saber man?

Yes saber man
7 (35%)
No saber man
8 (40%)
No melee unit!
5 (25%)

Total Members Voted: 8

Voting closed: 15 January 2017, 13:05:15

Author Topic: New British faction  (Read 35957 times)

ElimiNator

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Re: New British tech.
« Reply #175 on: 15 June 2010, 06:05:11 »
The infinitry man has a bayonet on his rifle. So that is out of the picture.
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Gabbe

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Re: New British tech.
« Reply #176 on: 15 June 2010, 06:25:38 »
Infantery could have melee? or do they already?

titi

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Re: New British tech.
« Reply #177 on: 15 June 2010, 08:50:32 »
Can we see an actual screenshot in the first post? And maybe a rudimentary techtree ?
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wyvern

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Re: New British tech.
« Reply #178 on: 15 June 2010, 13:30:54 »
Can we see an actual screenshot in the first post? And maybe a rudimentary techtree ?
Yeah that would be nice.

Gabbe

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Re: New British tech.
« Reply #179 on: 15 June 2010, 13:31:51 »
A download link would be great too...

ElimiNator

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Re: New British tech.
« Reply #180 on: 15 June 2010, 16:55:09 »
OK, fixing it...
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Gabbe

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Re: New British tech.
« Reply #181 on: 15 June 2010, 17:01:52 »
coming soon sign was great  :thumbup: can i use for my projects in future?

ElimiNator

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Re: New British tech.
« Reply #182 on: 15 June 2010, 17:03:29 »
I just googled under pictures "Coming soon"  :O
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titi

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Re: New British tech.
« Reply #183 on: 16 June 2010, 09:26:59 »
THANKS! The picture really looks good!
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wyvern

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Re: New British tech.
« Reply #184 on: 25 June 2010, 18:12:11 »
Is this mod still alive, its been over a week since the last post :( :(

ultifd

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Re: New British tech.
« Reply #185 on: 25 June 2010, 18:14:01 »
Is this mod still alive, its been over a week since the last post :( :(
He just needs the music, remember?  ::)
Which is kinda hard for any of us to find...

wyvern

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Re: New British tech.
« Reply #186 on: 25 June 2010, 18:16:00 »
Oh  yeah sorry.

ultifd

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Re: New British tech.
« Reply #187 on: 25 June 2010, 18:18:09 »
Oh  yeah sorry.
It's all right...  :)
I just wish we could find it... I still can't find any...for now.  :(
That has a good license and such.

wyvern

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Re: New British tech.
« Reply #188 on: 25 June 2010, 18:20:32 »
I'll see if I can help :) :)

wyvern

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Re: New British tech.
« Reply #189 on: 25 June 2010, 18:25:55 »
Here's some music I found on Youtube :)
Code: [Select]
http://www.youtube.com/watch?v=S_F0T_AjvWYSorry for double posting by the way. :(
« Last Edit: 8 October 2016, 13:15:57 by filux »

ultifd

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Re: New British tech.
« Reply #190 on: 25 June 2010, 18:51:34 »
Well...
we can't have music from sites like youtube usually...even if it sounds good, they need to state that it is under a certain license and such...but it sounds cool.

wyvern

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Re: New British tech.
« Reply #191 on: 25 June 2010, 19:03:52 »
Oh :( :( :(

ElimiNator

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Re: New British tech.
« Reply #192 on: 26 June 2010, 07:27:45 »
Um, is this the right topic? About Romans in British?
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Gabbe

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Re: New British tech.
« Reply #193 on: 26 June 2010, 15:23:26 »
he mıght have thought he was ın the rıght topıc tough and then şendedş the offğtopıc

ultifd

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Re: New British tech.
« Reply #194 on: 26 June 2010, 15:55:26 »
he mıght have thought he was ın the rıght topıc tough and then şendedş the offğtopıc
No  :P I am not you...

Removed, sorry. wrong topic.

ElimiNator

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Re: New British tech, (DOWN-LOAD NOW AVAILABLE!!!)
« Reply #195 on: 14 August 2010, 01:19:21 »
I got music finally! Not the best but it will have to do, download here:

http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=39
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nebososo

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Re: New British tech, (DOWN-LOAD NOW AVAILABLE!!!)
« Reply #196 on: 14 August 2010, 03:51:24 »
I just played this faction, and I liked it  :thumbup:.
I hope you find my feedback useful.

- Loading screen looks a bit too bright.
- Icons' background look too bright too (specially for workers' actions)
- Most of the buildings are a bit to big and tall, making it hard to find the workers that are behind them.
- Grenader and ballons are overpowered.
- Commanders have a problem fighting back when another ranged unit is attacking them.
- Wagons love getting stuck.
- Heal tent doesn't heal.

 :P
I see some great potential, good job  :).

ultifd

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Re: New British tech, (DOWN-LOAD NOW AVAILABLE!!!)
« Reply #197 on: 14 August 2010, 04:01:53 »
EDIT: You did have a saberman...[looks at poll] oh well.

OK, I tested it with Nebososo. Not the best experience, but it was cool...I guess the wagon is cool, but I wouldn't use it if my building that stored gold or stone was right next to the...gold or stone. They would instantly get stuck probably. Not sure.

1.) the loading screen was too bright

2.) Wagons are cool, but they get stuck sometimes, and more then the "workers", since they are much bigger...in terms of the wagon + worker size...Anyways since workers always get stuck, Wagons are...maybe a lot worse? I wouldn't know cause the Cannons disabled me...

3.) Music is OK (nice) , not the best, but it fits I think. Nebososo also said it was funny somehow... hmm...

4.) Some units were too powerful...it seemed. Cannons were like "Shades" in DM. a few hits, your main building is gone (with your people repairing it) Grenaders too, and Balloons. For grenaders their grenades are maybe too bright? Balloons maybe block your view? (Seriously) and maybe too powerful too...
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[URL=http://img709.imageshack.us/i/ss80.jpg/][IMG]http://img709.imageshack.us/img709/7533/ss80.th.jpg[/img][/URL]
Anyways, for sure Cannons are too powerful...maybe 2x or more as catapults of the tech faction? I mean they might be slow...but really OP for me.

5.) The horse units were a bit fast. I think 500 was their speed. Would that be too fast if you include this in one of your packs? maybe 480, I think that is normalish...

6.) When I got disabled (they got my fort but I had my other building that still stored some 200 gold and 200 stone.) The fort cost 500 wood, which was above my limit of 200 wood. so I was disabled...
Code: [Select]
[img]http://img832.imageshack.us/img832/3968/disabled.jpg[/img]My food was being weird too...as you can see. But what if people get into the same situation as me? or a lot similar...

7.) Yeah the healing tents don't work...(how would it?)

8.) AI is OK. Pretty strong actually.
And maybe I forgot some stuff.

Quote
- Icons' background look too bright too (specially for workers' actions)
- Most of the buildings are a bit to big and tall, making it hard to find the workers that are behind them.
not sure about this, but they were tall I guess...

Anyways great mod! Has some nice models...your skill is pretty good now. I think.

And now for a screenshot!
Very colorful. Kinda.
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[img]http://img237.imageshack.us/img237/9738/colorful.jpg[/img]

wyvern

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Re: New British tech, (DOWN-LOAD NOW AVAILABLE!!!)
« Reply #198 on: 14 August 2010, 15:15:28 »
I'll play this today but two comments so far. why is there a saberman :O and grenader is spelled grenadier other then that looks cooland I can't wait to try it out

ElimiNator

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Re: New British tech, (DOWN-LOAD NOW AVAILABLE!!!)
« Reply #199 on: 14 August 2010, 17:11:12 »
Actually I copied military's grenadier and changed the xml and models.
I can fix the loading screen.
MG still need to fix size 2 worker units.
I can fix the cannons.
The wood is supposed to be like that, but I guess I could change it to 500.
I think the Icons are fine for now. (It would be too hard to change.)
And I wanted MG to add ranged healing.
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anything