Author Topic: MegaMap 8 player: Route 66  (Read 3608 times)

Trappin

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MegaMap 8 player: Route 66
« on: 18 June 2010, 21:51:37 »
Map added to http://glestmaps.wikia.com/

Map:Route 66
Author: Trappin
Map Size: Gigantic
Preferred Tileset: Meadow
Map Type: .MGM 8 player
Resource Allotment: High
Download: http://www.mediafire.com/file/immdt4yd5tw/route_66.rar
File type: .rar
Date: 6/2010

Additional Notes: Wide travel corridors for large armies.

« Last Edit: 30 June 2010, 00:54:22 by Trappin »

ultifd

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Re: MegaMap 8 player: Route 66
« Reply #1 on: 18 June 2010, 21:55:50 »
Hmm, looks cool...DLed it.
I think I might test it with others later today @ the IRC.
Hmm...gigantic= 256x256?  :|

Trappin

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Re: MegaMap 8 player: Route 66
« Reply #2 on: 18 June 2010, 22:01:21 »
256x yes.

I have a new 4 player map and its designed on a 256 but the playfield is not much larger than a 145x145. Release is pending some tweaks.

ultifd

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Re: MegaMap 8 player: Route 66
« Reply #3 on: 18 June 2010, 22:46:37 »
OK, we played a 8 player game with 5 people, 1 mega,  and 2 ultra.
They just kept attacking, and then (at first super smooth) (but then HUGE lag)
Oh, I mean for this map, bad AI pathing? Maybe? IDK...but not enough resources...too big?  ::)
I had some fun...in the beginning.

Trappin

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Re: MegaMap 8 player: Route 66
« Reply #4 on: 19 June 2010, 00:16:02 »
I'm more than happy to modify the map but I need more information. Which locations did the AI factions start at? Did you see the AI grid-locked on the map?

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Re: MegaMap 8 player: Route 66
« Reply #5 on: 19 June 2010, 00:59:04 »
Nice map Trappin! :thumbup:
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ElimiNator

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Re: MegaMap 8 player: Route 66
« Reply #6 on: 19 June 2010, 01:25:22 »
Cool map but we don't start with enough gold and too much stone. Also there are not many trees and there are no new gold spots.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ultifd

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Re: MegaMap 8 player: Route 66
« Reply #7 on: 19 June 2010, 01:32:27 »
Cool map but we don't start with enough gold and too much stone. Also there are not many trees and there are no new gold spots.
Actually there were, but we did not fine them...also, only some of the trees "weren't" enough...
Hmm...

Trappin

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Re: MegaMap 8 player: Route 66
« Reply #8 on: 19 June 2010, 04:49:25 »
okay, working on a new version.

ultifd

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Re: MegaMap 8 player: Route 66
« Reply #9 on: 19 June 2010, 04:50:59 »
okay, working on a new version.
Cool.  :thumbup: Thanks.

I'm more than happy to modify the map but I need more information. Which locations did the AI factions start at? Did you see the AI grid-locked on the map?
Locations: player 5, 6 and 7 (I think)
Grid Locked: Not sure, too fast...  :|

ElimiNator

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Re: MegaMap 8 player: Route 66
« Reply #10 on: 19 June 2010, 06:51:57 »
okay, working on a new version.
Cool, can't wait to try it when its done.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Trappin

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Re: MegaMap 8 player: beta_r_66
« Reply #11 on: 19 June 2010, 19:52:54 »
revised map on the OP.

If the game starts grinding on the CPU its more than likely that the AI is getting stuck along a wall OR the AI builds a gigantic city and size2 units get trapped between buildings (Tech faction horseman units do this quite often) OR the AI gets stuck harvesting resources.

Screenshot weird AI behavior!

ultifd

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Re: MegaMap 8 player: beta_r_66
« Reply #12 on: 19 June 2010, 20:08:57 »
Thanks, downloaded it, any maybe will test with others.
Resources...look the same, besides a bit more gold.
I guess maybe better pathing? We'll see...  :|