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Author Topic: Mega Glest 3.3.5 released - multiplayer / multi-platform  (Read 7316 times)
softcoder
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« on: July 03, 2010, 11:35:45 PM »

MEGAGLEST 3.3.5
Feedback is welcome!

Windows Full installer:
download here

Windows x86 binaries:
download here

Linux 32 bit Full installer:
download here

Linux 32 bit x86 binaries:
download here

Linux 64 bit Full installer:
download here

Linux 64 bit x86 binaries:
download here

Full Data package (for both linux and windows, intended for new installs [not using the win32 installer], same as 3.3.5 full installer data):
download here

Upgrade Data package (for both linux and windows, intended for manual upgrades  [not using the full installers]
download here

Source Package:
download here

Changelog:

3.3.5 release was a major milestone!
(see http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html)

Version 3.3.5:
- Added loads of Network features (See below)
- Added multi-platform network play support
- network performance improvements.
- Added master server support to help the community find online Internet games.
- Added Internet lobby to display Internet Game Hosts.
- Added client lobby where clients may chat and configure their player
  settings before the game begins.
- Added Network LAG checking for network games.
- Added Server / Local based AI control for Network games.
- Added customizable hotkey support
- Introduced native Linux 64 bit binaries and installer
- added queued commands (hold shift while continue clicking future unit commands)
- added new maps, tilesets and improved particle effects
- fixed many bugs found during the release cycle.
- added particle viewing support in the G3d Viewer

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ElimiNator
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« Reply #1 on: July 04, 2010, 12:23:13 AM »

COOL! cant wait to join up online!
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Try Mega-Glest!
Also try the Vbros: Pack 1, Pack 2, and Pack 3
wciow
GAE Team
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« Reply #2 on: July 04, 2010, 05:44:53 AM »

Anyone wanna compile the 64 bit Win version for me?  Look
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Julius
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« Reply #3 on: July 04, 2010, 06:36:11 AM »

Very nice, and thanks for mentioning our article too!

I have to apologize for the mis-information regarding the editor in the original version, it's fixed now. Thanks to the GAE team for the nice additions to the editor!
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Coldfusionstorm
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« Reply #4 on: July 04, 2010, 06:43:53 AM »

it was very nice review, and i liked the battle you showed Smile, and it nailed alot down what glest is about community Smile
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ultifd
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« Reply #5 on: July 05, 2010, 01:31:24 AM »

Anyone wanna compile the 64 bit Win version for me?  Look
Thumb Up Yeah...soon I think.

Julius: Thanks for the interview and review.  Thumb Up

Anyways, thanks Softcoder and titi, finally  Laughing
I hope you got that issue fixed though...anyways yes, we can think about other features now...
One problem now, does this mean I have to download the whole installer again? If so...oh well.

Where is the release though where it is with out the data such as the megapack...etc.  No Opinion oh well.

Thanks again, sweet. I guess all that testing came out to this finally.  Thumb Up
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softcoder
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« Reply #6 on: July 05, 2010, 10:37:18 AM »

Ultifd, all the beta users (and users of 3.3.4) need to upgrade are:

Windows:

32 / 64 bit

https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.5_i386_win32_bin.7z/download

Updated/new data

https://sourceforge.net/projects/megaglest/files/current_release/megaglest-data-updates-3.3.5.7z/download


Linux:

32 bit

https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.5_i386_linux_bin.tar.bz2/download

64 bit

https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.5_i386_64_linux_bin.tar.bz2/download

Updated/new data

https://sourceforge.net/projects/megaglest/files/current_release/megaglest-data-updates-3.3.5.7z/download
« Last Edit: July 05, 2010, 12:40:04 PM by softcoder » Logged
ultifd
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« Reply #7 on: July 05, 2010, 12:33:52 PM »

Oh ok, thanks...  Thumb Up Downloading.
Saves a lot of time. Thanks.
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Little Helper
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« Reply #8 on: July 05, 2010, 08:58:43 PM »

 Thumb Up Thumb Up Thumb Up Thumb Up Is megaglest close to stable..?..just wondering. Roll Eyes
SWEET but I have to download on my desktop when I get back from vocation! Sad
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ultifd
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« Reply #9 on: July 05, 2010, 09:02:28 PM »

Yeah, basically. For now at least  Wink .
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ElimiNator
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« Reply #10 on: July 05, 2010, 11:35:38 PM »

Thumb Up Thumb Up Thumb Up Thumb Up Is megaglest close to stable..?..just wondering. Roll Eyes
SWEET but I have to download on my desktop when I get back from vocation! Sad
This version is sopost to be stable.  Smile
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aqeeliz
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« Reply #11 on: July 06, 2010, 09:04:10 AM »

I was using the 3.3.5 beta version before, I downloaded just the data files (linux 32 bit, for kubuntu 10.04), and copied them in megaglest dir, but when I run the game it still says 3.3.5 beta 12.

The MegaGlest logo has changed a bit, so I think the game has been updated, not sure though. How can I check the version of game?

Update: Just found the info in other post, I tried running ./glest.bin --version to check game version but this is the error I got:
Code:
./glest.bin: error while loading shared libraries: libxerces-c.so.28: cannot open shared object file: No such file or director
The games runs fine though (except for the fact that I haven't been able to see any games in 'internet' section).
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softcoder
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« Reply #12 on: July 06, 2010, 09:08:57 AM »

Try this:

LD_LIBRARY_PATH=lib:$LD_LIBRARY_PATH bin/glest.bin --version

Thanks
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aqeeliz
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« Reply #13 on: July 06, 2010, 09:30:12 AM »

Try this:

LD_LIBRARY_PATH=lib:$LD_LIBRARY_PATH bin/glest.bin --version

Thanks
Thanks, it worked, here is the output:
Code:
v3.3.5-beta12 built: Jun 24 2010 07:54:36 Compiled with GNUC: 40204, STREFLOP enabled.
Does this mean update data files didn't actually updated my game?
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silnarm
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« Reply #14 on: July 06, 2010, 11:01:38 AM »

Does this mean update data files didn't actually updated my game?

Yep, you're using the newest data with the same beta executable.

The 'data' is just the tech-tree / factions / tilesets / maps / and menu/loading images.

You need the 'binaries' package (for your platform) from the first post too, that's the actual program.
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