Author Topic: Undead faction [UPDATED!] WIP  (Read 23960 times)

wciow

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Undead faction [UPDATED!] WIP
« on: 1 October 2010, 09:58:21 »
Click the link below for the third release of undead faction  :)


https://www.youtube.com/watch?v=Qp_0emkBKZo

Mirror Download
(updated to add mirror to it gets seen -- arch)

« Last Edit: 19 November 2013, 03:14:29 by -Archmage- »
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Trappin

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Re: Undead faction (wip)
« Reply #1 on: 1 October 2010, 13:38:31 »
Just some general observations -

Great textures on the buildings.... the headquarters is outstanding - awesome styling.

The team colors image on the barracks and catapult unit are far too large.  

The units look pretty darn cool, the animations are fluid and the overall styling pleasing.
Nice work, looking forward to the final version.


Zoythrus

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Re: Undead faction (wip)
« Reply #2 on: 1 October 2010, 16:13:58 »
when you said "Undead," i was originally thinking that they would be your stereotypical zombies...

i was disappointed...

Omega

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Re: Undead faction (wip)
« Reply #3 on: 1 October 2010, 18:50:24 »
Wow! Very nice looking. After seeing that image, I can't wait to go home and download (stupid school blocks mediafire now too).
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John.d.h

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Re: Undead faction (wip)
« Reply #4 on: 1 October 2010, 21:19:20 »
This is quite a nice start, and I look forward to the completed version.

The team colors image on the barracks and catapult unit are far too large.
I'm inclined to disagree.  I think it's a fine style choice.  To each his own, of course. ;)

Kinda hard to critique this since I don't know what is still WIP and what's done.  The Warrior's attack animation could use a little attention.  He seems to lunge through the target.  The Armoury is multi-selectable, and the Void Stone has wooden armor.  Not sure if either of those are intentional, but I suspect they're not.  I guess you probably did intend for the Balista to have impact damage, but I can't be sure, so I might as well point it out.  Plus, I'm pretty sure it's spelled "Ballista", unless maybe that's a national variation.  The Void Stone also doesn't have any team color.  I'm assuming the attack icons are still WIP.

Some of the units could maybe use some more variety in their textures.  I don't know what rules apply to your undead, but real corpses aren't just solid gray, and adding some open wounds, dried blood, etc., could be good for the horror factor.  Currently pretty much everything is gray: stone buildings, old wooden siege equipment, corpses, and so on.  It might help to have some more "damaged" looking animations, like if one leg drags behind because it's broken.

ultifd

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Re: Undead faction (wip)
« Reply #5 on: 1 October 2010, 21:43:11 »
Cool, you've posted it! Guess I will try it out again.
i was disappointed...
Well, I'm not.

Psychedelic_hands

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Re: Undead faction (wip)
« Reply #6 on: 3 October 2010, 12:08:28 »
Very nice building models, I love the original art style  8)

Trappin

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Re: Undead faction (wip)
« Reply #7 on: 18 November 2010, 14:50:11 »
project status?

wciow

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Re: Undead faction (wip)
« Reply #8 on: 18 November 2010, 17:02:42 »
Update is on the first post ^

Once again comments and opinions welcome  :)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Omega

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Re: Undead faction (wip)
« Reply #9 on: 19 November 2010, 00:40:23 »
Psst, description, images, etc on first post? :)
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Hagekura

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Re: Undead faction (wip)
« Reply #10 on: 19 November 2010, 12:31:39 »
I have played your new alpha release.
I like your mod's unique design buildings and fluent animations of units.
especially I think the mod's constructing animation of the buildings which rise slowly from the ground is very nice.  :thumbup:
I also like the overall creepy mood of the buildings and the units have.which somehow reminds me the series of novels by great H.P.Lovecraft. :D
but I feel a bit desolate about lack of the sound effects.even if it's an alpha.with sounds,the mod's impression will be awesomely improved.Are you going to prepare all sound effects by yourself? :o
I hope you keep up good work! :thumbup:
Bushido to iu wa shinu koto to mitsuketari.

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ultifd

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Re: Undead faction (wip)
« Reply #11 on: 19 November 2010, 23:04:30 »
Maybe I'll create a wiki page for this today :)
Quote
but I feel a bit desolate about lack of the sound effects.even if it's an alpha.with sounds,the mod's impression will be awesomely improved.Are you going to prepare all sound effects by yourself?  :o
Heh, actually a lot of Glest mods have sounds by the own dev...maybe 50 to 60 percent of the mods. Sometimes they are pretty good though, I mean, I know that for the norsemen faction, titi used his own voice + family and friends...of course I bet he still altered them a bit, but it came out nice...one of the many good examples. But I guess using other sources for sound is ok, as long as credit is given and it has the right license...

Psychedelic_hands

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Re: Undead faction (wip)
« Reply #12 on: 20 November 2010, 00:27:23 »
I love the buildings coming up from the ground.... so fresh!

Omega

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Re: Undead faction (wip)
« Reply #13 on: 20 November 2010, 00:34:19 »
Maybe I'll create a wiki page for this today :)
I wouldn't actually recommend that yet. It's still a "preview alpha". I say wait till we have a working final release until we have a wiki page, unless you wish to take into aspect the unfinished-ness of the mod...
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Seanachaidh

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Re: Undead faction (wip)
« Reply #14 on: 21 November 2010, 22:57:06 »
....whoa.... dude, those buildings are awesome, where'd you learn to texture like that?

the warlord of the reich

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Re: Undead faction (wip)
« Reply #15 on: 21 November 2010, 23:01:52 »
this mod is most amazing indeed. the buildings look brand new! and how about a closer look to the models eh?  zombies or mummies or skeletons are they?

can you please list us the units. also the looks of their wepons. and upgrades.

cheers mate! nice mod

Pizza90

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Re: Undead faction (wip)
« Reply #16 on: 17 December 2010, 22:20:27 »
Very nice mod! :)
I translated Megaglest in italian and i keep the translation updated.

ultifd

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Re: Undead faction (wip)
« Reply #17 on: 21 December 2010, 21:56:51 »
The final version of undead will be released sometime before the new year (hopefully), after that I plan on making a GAE only version which is closer to how I imagined the faction to work. I shall be asking questions and documenting as I go.
Oh, really? Hmm... you should have posted the link for the 2nd version then...

Psychedelic_hands

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Re: Undead faction (wip)
« Reply #18 on: 23 December 2010, 04:16:53 »
I love this mod, can't wait for the GAE version. ;D
Have you planed out a full tech-tree? can we see it?  :angel:

wciow

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Re: Undead faction (wip)
« Reply #19 on: 24 December 2010, 09:18:00 »
you should have posted the link for the 2nd version then...

Click on the logo on the first post. Its a link to the download  ;)

@Hands

Yeah I have a finished tech tree for the mod. I've added a couple of units from what I originally planned. The whole faction is nearing completion and should be ready before the new year. Once this is completed I will change the XMLs to GAE only tags and add extra emanations and effects and possibly a new unit or two.

Units which will be in the next release are:

Spirit - Worker unit

Warrior - Light meatshield

Crossbowman - Ranged unit

Ballista - Ranged anti-building

Plague Catapult - Ranged anti-infantry

Tomb Guard - Medium melee/anti-air unit

Wight - Healing support caster

Liche Guard - Heavy melee unit

Liche - Powerful caster/summoner

Bat Rider - Air unit

Possible new units for the GAE version include: a large monstrous size 2 unit, an aquatic unit, a transport unit, a burrowing unit or maybe something else.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ultifd

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Re: Undead faction (wip)
« Reply #20 on: 24 December 2010, 19:53:26 »
Oh yeah... I forgot about that. Again?  :-[  :O

kris9700

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Re: Undead faction (wip)
« Reply #21 on: 26 December 2010, 22:06:20 »
Really interesting mod but theres one big problem when i played it. The worker units are invisible so the only way i could see them was from the shadows. Some people can not run glest with shadows so they turn shadows off. If they do that there is no way to see the units and no way to use the mod.

wciow

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Re: Undead faction (wip)
« Reply #22 on: 27 December 2010, 11:34:08 »
Really interesting mod but theres one big problem when i played it. The worker units are invisible so the only way i could see them was from the shadows.

Currently the workers are represented by particles only. Players who turn off particles and shadows will not see them at all.

I will release a simple model which can be used in place of the default invisible one. Changing this one file will allow you to see the workers, but it probably wont be as nice to look at
 
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Pizza90

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Re: Undead faction (wip)
« Reply #23 on: 3 January 2011, 16:08:21 »
I like this faction well made, but i have two suggestions:

1) When i click on a worker it doesnt happens anything, i have to click in the space around the worker and this is a little annoying for me because i never remember it and i always click on the worker (in the white part) and nothing happens! Can you make the worker clickable even when you click on it and not only in the space around him?

2) It would be nice to have some flying units like bats or a vulture (picture --> http://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Gyps_fulvus_-Oakland_Zoo-8a.jpg/300px-Gyps_fulvus_-Oakland_Zoo-8a.jpg )

Keep working on your mod!  :)
I translated Megaglest in italian and i keep the translation updated.

-Archmage-

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Re: Undead faction (wip)
« Reply #24 on: 3 January 2011, 20:10:39 »
A tip for the workers: Make two transparent planes and cross them like an intersection forming a boxish shape so that when you click on the place where the body would be, you select the unit. 8)
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