Author Topic: Japanese Faction mod [WIP] V0.89a released! (9 December 2011)  (Read 163430 times)

Hagekura

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Latest release:V0.89a (9 December 2011)
Japanese Faction V0.89a
http://dl.dropbox.com/u/28217581/Japanese_V089a_20111209.7z
Japanese Faction wiki at glest wikia
https://docs.megaglest.org/Japanese

HF!

Change log:
V0.89a, 9 December 2011

-Four New units: Standard Bearer(The unit inspires nearby military units by the Large Battle Standard and increases their attack strength by 20),
Tsubute(Slinger), Taketaba Archer(Archer with large bamboo siege shield), Taketaba Gunner
-Added variety of new units animations for more units, also Improved some units attacking animations.
-Largely Improved units perticle effects and projectile perticles: i.e. Perticle Muzzle flare effects of muskets and cannons, Battlefield Smokes.
-New AI direction by using megaglest's AI-behavior option: Now CPU plays much better than the previous versions.
-Now Ikki mobs/Warrior monks gain fighting bonuses when they are near the Farmhouse/Temple.
-Improved sound effects include more realistic Shooting/Impact sounds of Matchlock Muskets and Cannons, Bows.
-Improved models/textures of some units and buildings.
-Two New upgrades:"Siege Engineering" -Requirement for building siege shields and cannons-.
"Anatomische Tabellen" -Purchase this German Medical Textbook in European Trader allows you to increase physical resistance of all units in the faction-.
-Now some units have building limits: i.e. Shinobis.
-Changing in several stats/costs of units and upgrades.
-Removed normalmap textures for reduce filesize.
-many more.


Hi :).
I'm making a japanese faction for glest.
It is intended for work on both Glest Advanced Engine or Megaglest.
Currently this mod works properly only in Megaglest.
It is magitech and megapack compatible.

The mod I'm currently working is based on historical Late 15~ Early 17th century japan.
At the time japan was under a civil war and the era was known for "SENGOKU JIDAI(era of warring states) ".
large variety of units will be included in this mod, along with many japanese traditional style buildings.


screen shots
Latest screen shots from alpha(9 December 2011)
(click to show/hide)
First screen shots (26 October 2010)
(click to show/hide)

Minimod of Japanese
Currently Kiko is working for making minimod for GAE based on Japanese faction.
The mod focuses on more minor villagers/bandits battles, also with some rollicksome flavors inspired by famous Kurosawa films and some Japanese "JIDAIGEKI" cinemas such as "Yojimbo", "Seven Samurai", "Zatoichi".
The thread of the minimod:
Fancy testing a GAE Ninja mod?
https://forum.megaglest.org/index.php?topic=8033.0
« Last Edit: 27 September 2016, 19:23:05 by filux »
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

John.d.h

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Re: Japanese Faction mod
« Reply #1 on: 25 October 2010, 19:24:26 »
Oh wow, those buildings are awesome. :thumbup:  The command icons are going to be a pain for those of us who don't read Japanese, though.  Aside from that, I'll be looking forward to this.

Zoythrus

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Re: Japanese Faction mod
« Reply #2 on: 25 October 2010, 19:37:51 »
when you said "Japan," i was thinking 4Chan and random crap...thank you for making historical Japan.

claymore

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Re: Japanese Faction mod
« Reply #3 on: 25 October 2010, 19:44:01 »
Very nice! Though I share John's concerns regarding the command icons.

Gabbe

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Re: Japanese Faction mod
« Reply #4 on: 25 October 2010, 20:10:25 »
OMG! a decent mod! Ã…sum!

You should definately make a wiki :P

Yggdrasil

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Re: Japanese Faction mod
« Reply #5 on: 25 October 2010, 20:16:53 »
The buildings look very nice indeed. Can't wait to play as Shogun.

Hagekura

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Re: Japanese Faction mod
« Reply #6 on: 25 October 2010, 21:08:44 »
Thx for your replies!  :)

Oh wow, those buildings are awesome. :thumbup:  The command icons are going to be a pain for those of us who don't read Japanese, though.  Aside from that, I'll be looking forward to this.
It's good time for you to learn our Kanjis! ;D
btw these command icons shown in screenshots are temporary uses.
personally i prefer these simple character icons though,if there are many concerns about it,I'll think of make symbolic icons for Non-Kanji using players.thx.

when you said "Japan," i was thinking 4Chan and random crap...thank you for making historical Japan.
lol. those goblins are spreading all over the internet.I feel sorry for that.

Very nice! Though I share John's concerns regarding the command icons.
as i wrote to john above,I'll make a symbolic icons for people who has no time for learn kanjis. thx.

OMG! a decent mod! Ã…sum!

You should definately make a wiki :P
thx.I don't know how to edit a wiki well,but I'll try after i made a decent progress of this mod.

The buildings look very nice indeed. Can't wait to play as Shogun.
I had no 3D modeling experiences till i work with this mod,so i'm struggling to make sophisticated 3D models.but I'll try hard live up to your expectation.thx.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Gabbe

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Re: Japanese Faction mod
« Reply #7 on: 25 October 2010, 21:27:15 »
judging by the screenshots, you live up to our expectations ;) :thumbup:

ultifd

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Re: Japanese Faction mod
« Reply #8 on: 25 October 2010, 22:13:34 »
Wow, looks nice. Can't wait for updates and a release :)  :thumbup:
Yay, something new

wyvern

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Re: Japanese Faction mod
« Reply #9 on: 26 October 2010, 00:31:49 »
Sweet finally something historical, I can't wait ;D ;D :) :thumbup: :thumbup:

Zoythrus

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Re: Japanese Faction mod
« Reply #10 on: 26 October 2010, 00:54:27 »
maybe you can ask for it to be added to the megapack when its done!

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Re: Japanese Faction mod
« Reply #11 on: 26 October 2010, 00:57:08 »
Wow, it looks great! :thumbup:
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ultifd

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Re: Japanese Faction mod
« Reply #12 on: 26 October 2010, 02:34:06 »
maybe you can ask for it to be added to the megapack when its done!
Maybe, but I wonder if it will be too great for the megapack :/  :O joking...
Hmm, the megapack would need tons of balancing...also since there are other factions that might be in the megapack in the future...

Zoythrus

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Re: Japanese Faction mod
« Reply #13 on: 26 October 2010, 03:19:22 »
maybe you can ask for it to be added to the megapack when its done!
Maybe, but I wonder if it will be too great for the megapack :/  :O joking...
Hmm, the megapack would need tons of balancing...also since there are other factions that might be in the megapack in the future...
like the woodsmen?

Psychedelic_hands

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Re: Japanese Faction mod
« Reply #14 on: 26 October 2010, 05:36:43 »
This is really cool, awesome work! how long have you been working on it?

ElimiNator

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Re: Japanese Faction mod
« Reply #15 on: 26 October 2010, 06:19:43 »
Very good! I think the buildings are very well done but the humans look kind of squarish from the shots. Also why don't you just have a preview of the unit on the icon? just like tech?

Keep up he good work!  :)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Zoythrus

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Re: Japanese Faction mod
« Reply #16 on: 26 October 2010, 13:58:45 »
but the humans look kind of squarish from the shots.

keep in mind that's what the guys in ancient Japan looked like. they're armor was kinda blocky...

Hagekura

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Re: Japanese Faction mod
« Reply #17 on: 26 October 2010, 15:39:22 »
I'm glad to see many replies on this topic.thx guys! :D

I have add a bit changes to main castle building's texture and model.now it looks slightly better than which shown in screenshots of a first post.

In fact it's a one of my favorite models i have made so far :O.

maybe you can ask for it to be added to the megapack when its done!

It would be great!all factions in megapack are finely made.I have learned a lot from them.I do not sure i can create a fine one which can compete with them though.

This is really cool, awesome work! how long have you been working on it?

Thx,I've been working on this mod about half a year in total.which includes time to learning how to edit xmls and learning 3D modelings.

Very good! I think the buildings are very well done but the humans look kind of squarish from the shots. Also why don't you just have a preview of the unit on the icon? just like tech?

Keep up he good work!  :)
Thx.to me,modelling human bodies is more challenging than modelling buildings :dead:.but it wouldn't be serious matter when look at them in longshot.


This is a close-up of Ashigaru_spearman unit model.I have made 5units(Ashigaru,Archer,Arquebuser,Swordsman,Cannon crews) based on this model.

about a unit preview,I'm going to upload tech-tree plan image before long.hold on ;)

« Last Edit: 26 October 2010, 21:02:21 by Hagekura »
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Zoythrus

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Re: Japanese Faction mod
« Reply #18 on: 26 October 2010, 21:06:04 »
hey, buddy, if you need any particle effects, im the one for the job. im rather good with particles, so pm me!

also, if you need any help with the XMLs, ill help out there too...

wciow

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Re: Japanese Faction mod
« Reply #19 on: 26 October 2010, 21:48:44 »
This mod looks great!  :o Please release something for us soon.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ultifd

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Re: Japanese Faction mod
« Reply #20 on: 26 October 2010, 21:51:48 »

Omega

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Re: Japanese Faction mod
« Reply #21 on: 26 October 2010, 22:20:03 »
Wow, this looks fantastic Hagekura! Welcome to the Glest Board! We are happy to see your first contribution to Glest to have such quality!

You say this is your first time modeling? You must learn amazing fast, because those units look fantastic! The textures are gorgeous and everything looks realistic and well made. A very good job.

Thx,I've been working on this mod about half a year in total.which includes time to learning how to edit xmls and learning 3D modelings.
Great work learning. It's rare to see people jump right into a quality mod creation. I think this mod has potential, and can't wait to see more of it.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Hagekura

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Re: Japanese Faction mod
« Reply #22 on: 26 October 2010, 23:56:08 »
hey, buddy, if you need any particle effects, im the one for the job. im rather good with particles, so pm me!

also, if you need any help with the XMLs, ill help out there too...
Thanks men,when i encounter hardships,I'm counting on you ;D.

This mod looks great!  :o Please release something for us soon.
thx.soon I'll upload a tech-tree image.
I'm also looking forward to your new undead faction :D.

Wow, this looks fantastic Hagekura! Welcome to the Glest Board! We are happy to see your first contribution to Glest to have such quality!

You say this is your first time modeling? You must learn amazing fast, because those units look fantastic! The textures are gorgeous and everything looks realistic and well made. A very good job.

Thx,I've been working on this mod about half a year in total.which includes time to learning how to edit xmls and learning 3D modelings.
Great work learning. It's rare to see people jump right into a quality mod creation. I think this mod has potential, and can't wait to see more of it.
Thank you sir.to learn modding glest was not so difficult for me,thanks to this game's great modability and a lot of kind tutorials on youtube and wiki and websites.I was also greatly helped by many forerunner mods especially factions in megapack and ElimiNator's vbros packs.I could learn a lot from them.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Zoythrus

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Re: Japanese Faction mod
« Reply #23 on: 27 October 2010, 00:02:24 »

Hagekura

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Re: Japanese Faction mod (Tech-tree Updated)
« Reply #24 on: 27 October 2010, 02:55:48 »
I've uploaded tech-tree plan image on first post.
It roughly describes outline of this mod would be.
the tree can be changed as progress of the mod.
sorry for low-res picture.My uploader restricts to upload larger size pictures :dead:.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod