Author Topic: Japanese Faction mod [WIP] V0.89a released! (9 December 2011)  (Read 163431 times)

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #200 on: 17 November 2010, 15:32:20 »
Guten Abend,warlord!

In Battle of Sekigahara,east and west armies brought 160000 men in total,the number is the most bigger in the japanese battle history.It should be a epic huge battle if they fought face to face,but one of the west army's general Kobayakawa betrayed west army and besided east army,then everything have ruined.west army collapsed and ran away.

that nobunaga had it too much of selfishness and hatrdand cruelty. he dident think of the Consequence. pwned at his rest place with his retainers. perhaps mitsuhide killed him with his own hands from the anger and gore violance? or a gun. a katana. a yari. most likley a sword (wakizachi is in my mind when i had this thaught) oda will most likley accept mitsuhide killing him in a honorable death! cuts head of nobunaga and runs away is most likley to go.
Nobunaga saw the mitsuhide's army is sieging him,and he knew that he couldn't escape.thus Nobunaga did harakiri and probably his page assisted his harakiri and cut off his head - it was a traditional mode of harakiri.a one does harakiri thrust his own stomach with short-blade and assistant cut off his head :dead: -.
There are many assumptions about why mitsuhide betrayed nounaga.
some says Nobunaga taunted mitsuhide badly and mitsuhide resent it,so he decided to rebel against nobunaga. some says mitsuhide was egged on by hideyoshi - because death of Nobunaga gave huge benefits for hideyoshi.he inherited Nobunaga's business and he eventually unified japan. - but truth is uncertain.

making walls in glest is might be difficult.I don't know sure though,I am a beginner modder.
and Shibata katsuie!?  :o do you like him?he was certainly a good commander ,but he's a bit minor if compared with many other famous daimyos... ::)

In general,siege of the osaka considered as the final battle of sengoku-period.after the battle,there was no one stand against Tokugawa :swordman: and rule of the Tokugawa shogunate had been established.
In fact,after the siege of the osaka,there were some conflicts like Shimabara Rebellion,but it was just a christian peasant rebellion.
Tschüs!

I got an idea, what if you could recruit one hero commander such as Nobunaga and with him you would be able to unlock some specific upgrades or units, for example improved ninjas better samurai,or great fire arms. I'm also a history lover but am not so good with japanese history so I have learned a lot from this topic :) :) :thumbup:, great faction, I really like it. :) :) :thumbup:
Thank you,your Idea is very good,I like it. :-* I hope to include such features in my mod someday,but first,I must complete "basic" units.after I finish them,I'll think about add additional hero units and features.

I played this a lot now and its really fun!
I think the arquebuser is a bit too strong. Once you can produce it you start massproducing those guys and you win every game! I don't really have an idea how to solve it, but this fact kills the fun after a while. You start to stop producing cannons and those things just hunting for the arquebuser.

Danke,herr. :D and you must be a really good player,meister!because somtimes I feel hard to beat Ultra-AI on 1vs1 even if I use arquebusers.and against mega-AI,I can't beat them!usually mega-AI beats me before I produce arquebusers. :dead:
In next version,Researching Nanban-trade and Arquebuse upgrade took more time,and Arquebuser's attack speed will be lowered,so it will be more balanced.Auf Wiedersehen!

that's why i had the idea that the archers should do really well against buildings, but the arques would do virtually nothing (for realism of course).
If we think about realism,swordsmen slice buildings by their sword is the most weird thing,I think :O.
your Idea is not bad,but as I said in the past,to realize the feature maybe require adding new attack-types,and if I do that,the mod may lost compatibility with magitech.basically I want my mod magitech compatible,so I can't do that.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #201 on: 17 November 2010, 15:47:14 »
or just a suicide bomber, kamikaze?
Kamikaze belongs to WWII history... :dead:
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Hagekura

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Ninja modelling has done!!
« Reply #202 on: 20 November 2010, 08:08:38 »
finally I have finished Ninja's modeling and animations. :zzz:

Blade attack moves
Code: [Select]
[URL=http://img405.imageshack.us/i/glestjptechninja01.jpg/][IMG]http://img405.imageshack.us/img405/1326/glestjptechninja01.th.jpg[/img][/URL][URL=http://img821.imageshack.us/i/glestjptechninja02.jpg/][IMG]http://img821.imageshack.us/img821/2834/glestjptechninja02.th.jpg[/img][/URL]
Shuriken(Dagger type) attack moves
Code: [Select]
[URL=http://img526.imageshack.us/i/glestjptechninja03.jpg/][IMG]http://img526.imageshack.us/img526/6591/glestjptechninja03.th.jpg[/img][/URL][URL=http://img255.imageshack.us/i/glestjptechninja04.jpg/][IMG]http://img255.imageshack.us/img255/8117/glestjptechninja04.th.jpg[/img][/url]
Ninja Idle
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[URL=http://img812.imageshack.us/i/glestjptechninja05.jpg/][IMG]http://img812.imageshack.us/img812/4133/glestjptechninja05.th.jpg[/img][/URL]
Ninja Runs
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[URL=http://img27.imageshack.us/i/glestjptechninja06.jpg/][IMG]http://img27.imageshack.us/img27/4027/glestjptechninja06.th.jpg[/img][/URL]
« Last Edit: 15 April 2016, 05:11:47 by filux »
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Japanese Faction Mod

ultifd

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Re: Ninja modelling has done!!
« Reply #203 on: 20 November 2010, 08:13:34 »
Wow, looks great.  :O  :thumbup: I guess the color of belt will be noticeable for each team, not sure...do you think it is, in games?

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #204 on: 20 November 2010, 08:51:42 »
yeah I have assigned teamcolor on the belt.which does not so much stand out in-game but noticeable enough for distinct what team the ninjas belong to.
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Gabbe

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Re: Japanese Faction mod [WIP]
« Reply #205 on: 20 November 2010, 10:03:29 »
I knew that, the Kamikaze was a joke!

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #206 on: 20 November 2010, 12:14:30 »
I knew that was a joke,gabbe. ;D

as-salām ‘alē-kom.
Hallo warlord! hmn...nice KABUTO! :D where did you get the picture?

We hate what Japanese Imperial army have done in WWII and we'll never forget many young men devoted his own life for save their family and country.we hate the people and social system which led many lives into death.the Military dictatorship used bushido in false way to agitate people.
after the war,japan went through the large reformation in lows,government and economic system,cultures(by USA and GHQ).today we are very peaceful and we can't do kamikaze or harakiri(there are few exceptions though,like him http://en.wikipedia.org/wiki/Yukio_Mishima ).
but we sometimes doubt that we forget even our own root.we sometimes forget we are japanese and realize that we are thinking ourselves like Anglo-Saxons or something :O .
but our traditions are still living inside our blood.not like the wrong ways of the old japanese did in WWII,but like courtesy,allegiance,to know honor,courage.

Like these blossoms, we are all dying. To know life in every breath, every cup of tea, every life we take. The way of the warrior.... That is Bushido.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #207 on: 20 November 2010, 13:46:07 »
so,back on the topic.
It's a huge Ninja wars!
Code: [Select]
[URL=http://img528.imageshack.us/i/glestjptechninja07.jpg/][IMG]http://img528.imageshack.us/img528/3531/glestjptechninja07.th.jpg[/img][/URL]
I was planning release next alpha after I complete samurai models,but it would take more times than I have imagined.so I will release next alpha with the new ninja unit before long.besides there are already many improvement on models and animations and sounds,balancing since the last release.

EDIT BY OMEGA: Purged of replies to deleted posts.
« Last Edit: 15 April 2016, 05:12:07 by filux »
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Japanese Faction Mod

Trappin

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Re: Japanese Faction mod [WIP]
« Reply #208 on: 20 November 2010, 13:51:14 »
Thanks john.

Hagekura I have a suggestion, add dirty/mossy/weedy texture elements to building foundations. Most modelers forget to do this.

Here is an example:

Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Glest%20Other/TOS_Distressing1.jpg[/img]

[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Glest%20Other/TOS_Distressing.jpg[/img]

Look at the world we live in, everything is chipped or dirty and rusted and in a state of decay. Furniture dealers even try to make new objects look old, here in the US this technique is known as distressing or shabby sheik.

Example of new furniture made to look old:



A friend of mine is a master potter and his style incorporates Japanese pinch bowl styling - made to look old.



« Last Edit: 15 April 2016, 05:12:30 by filux »

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #209 on: 21 November 2010, 01:44:49 »
Thx for the tip,Trappin sir! :thumbup:
Interesting technique indeed,the technique reminds me the traditional technique of painting plastique scale models(I remember i made several planes and battleship's scale models when I was a kid :D),we japanese scale modellar call it "weathering".


though there are some difficulties I implement the technique in my 3D models.
because I'm not fully get used in painting tools and of my very bad UV mapping manner.
Code: [Select]
[URL=http://img502.imageshack.us/i/castleuv.jpg/][IMG]http://img502.imageshack.us/img502/5669/castleuv.th.jpg[/img][/URL]pretty messed up isn't it?. :O

repaint the texture and remap the model may involves a lot of troubles to me,
but at least I could implement some mossy textures on some of my building model's foundations,I'll try.
thanks for the good suggestion!
« Last Edit: 15 April 2016, 05:13:04 by filux »
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Gabbe

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Re: Japanese Faction mod [WIP]
« Reply #210 on: 21 November 2010, 02:47:50 »
try "Texture painting". solves messy UV maps ;)

Omega

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Re: Japanese Faction mod [WIP]
« Reply #211 on: 21 November 2010, 06:35:46 »
NOTICE: This topic has been purged of multiple offtopic posts, degrading posts, and things that are simply not appropriate for the forum. Please mind yourselves.



I agree, weathering looks excellent, providing a realistic way of making the buildings look like they weren't built yesterday. We can assume that a castle wouldn't have perfect stone bricks, and that we can't have people maintaining it perfectly, and those minor details simply add a lot for the depth of the faction.

The ninja looks fantastic by the way!
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ultifd

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Re: Japanese Faction mod [WIP]
« Reply #212 on: 21 November 2010, 07:48:10 »
yeah I have assigned teamcolor on the belt.which does not so much stand out in-game but noticeable enough for distinct what team the ninjas belong to.
Ah, I see. Looking at the screenshot you provided, I guess it does look noticeable enough.

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #213 on: 21 November 2010, 09:58:27 »
try "Texture painting". solves messy UV maps ;)
ah,"Texture paint"mode in the blender? I have never used the function.I'll try it,thx!

I agree, weathering looks excellent, providing a realistic way of making the buildings look like they weren't built yesterday. We can assume that a castle wouldn't have perfect stone bricks, and that we can't have people maintaining it perfectly, and those minor details simply add a lot for the depth of the faction.
Certainly,sir.They said "God is in the details",they were right :O .

The ninja looks fantastic by the way!
Jolly Good! :D

Code: [Select]
[youtube]http://www.youtube.com/watch?v=kjRy_SeK_-U&feature=related[/youtube]SHINOBI NO THEME(theme of Ninjas)
Theme music from an anime"Kamui the Ninja: Stories Other Than the Legend"

The Ninja goes a desolate road.
A wind rips Kamui's shadow.
Alone,Alone Kamui.
Alone,Alone Kamui,
He goes through the wind.

The Ninja goes a isolated road.
A darkness rips Kamui's shadow.
Alone,Alone Kamui.
Alone,Alone Kamui,
He goes through the darkness.
« Last Edit: 15 April 2016, 05:13:29 by filux »
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ultifd

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Re: Japanese Faction mod [WIP]
« Reply #214 on: 24 November 2010, 08:04:40 »
...Well, I can't wait for the next alpha.  :O
Hmm, have you worked on the healing priest/monk? yet? How strong will it be?

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #215 on: 24 November 2010, 08:36:55 »
...Well, I can't wait for the next alpha.  :O
Hmm, have you worked on the healing priest/monk? yet? How strong will it be?
Thank you :D .
I could release next alpha in tomorrow if things go well.about healing priest,unfortunately no :'( .
The ninja took whole last week to make him.for now,I'm going to create models in order of samurai→temple→priest→warrior monk.currently I'm thinking whether I should give priest attack ability or not.Do people want healing unit to have attack ability?If so,I'll give him minimum attack skill.warrior monk will be a midium-infantry.See you!
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Re: Japanese Faction mod [WIP]
« Reply #216 on: 24 November 2010, 08:54:27 »
Do people want healing unit to have attack ability?
I guess that depends on whether he's the kind of healer who sits at home in your base and treats your wounds after the fight, or a combat medic who's in the fight and furiously trying to keep your men alive.  It's not very convenient to command a non-attacking unit in the middle of the fight.

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #217 on: 24 November 2010, 22:28:26 »
Do people want healing unit to have attack ability?
I guess that depends on whether he's the kind of healer who sits at home in your base and treats your wounds after the fight, or a combat medic who's in the fight and furiously trying to keep your men alive.  It's not very convenient to command a non-attacking unit in the middle of the fight.
Thank you.then The buddhist priest is definitely the former.he would take roll in sits at home and treats wounded soldiers.In fact,I myself don't like the idea healing units in midst of a battle(It's kinda too busy),so the priest won't have attack ability.
p.s. again,thank you for your good moderator work! :thumbup:
Bushido to iu wa shinu koto to mitsuketari.

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ultifd

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Re: Japanese Faction mod [WIP]
« Reply #218 on: 24 November 2010, 23:01:05 »
I see, well, maybe that's good...I guess it would kinda fit, with the strongness of this faction...but we'll have to see. It'll just be a little bit worse in MG, since there is no auto-heal (so you can't be lazy...)
I could release next alpha in tomorrow if things go well.about healing priest,unfortunately no :'( .
Oh, I wish it would be included... oh well. Maybe wait until you finish it? Not sure, might be too long...

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #219 on: 25 November 2010, 00:19:11 »
Good morning ultifd,It's almost 9:00 am Thursday at Japan now. :D
Today I have no work,so I can use my time fully for final adjusting of release next alpha.
I'll upload it before i go into bed(about 22:00 PM at Japan).

I won't include new units in the mod before I finish their modelings(I compromised on Blacksmith and Samurai though),so the priests are not included in the release,sorry.

What new would included in the release are these↓
  • New Unit:Ninja
  • Some models have been fixed or remaked(peasant_house,barrack,dojo).
  • New animation for an archer's shooting model.
  • Overall sounds improvements and new sounds.
  • Overall units prices are reduced,so their stats are also bit reduced likewise.
  • Some units are renamed:Ashigaru→Ashigaru_spearman,Armoured_samurai→samurai.
  • paddy field has been deleted.
  • and some balancing and units stats changing(like cannon).
  • and some more fixes even I forget to I did.

generally,that all.
See you!
Bushido to iu wa shinu koto to mitsuketari.

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ultifd

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Re: Japanese Faction mod [WIP]
« Reply #220 on: 25 November 2010, 01:01:54 »
OK :) but one thing before you do that, I don't think the ashigaru should have an underscore...it would be bad...
maybe something like Ashigaru Spearman or Ashigaru spearman or ashigaru spearman...
Anyways, thanks, can't wait to try it once you upload it. Not tommorow though, it's going to be thanksgiving...  :D

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #221 on: 25 November 2010, 01:25:48 »
lol I know what you want to say,but under score is needed because they are not samurai_spearman,but ASHIGARU_spearman. :O
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ultifd

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Re: Japanese Faction mod [WIP]
« Reply #222 on: 25 November 2010, 02:14:29 »
Huh? What do you mean? My point is that it would look bad and kinda be ugly.... :/

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Re: Japanese Faction mod [WIP]
« Reply #223 on: 25 November 2010, 02:16:12 »
or even better, just call it the Ashigaru (As it was before). if it's the only thing known as the Ashigaru, saying "spearman" would be redundant

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #224 on: 25 November 2010, 02:41:45 »
Okay,maybe you wanted to say too long name isn't good,didn't you?then I will adopt your opinion.
then I should name the unit just "spearman".
I thought I name the unit ashiagaru_spearman coz I wanted to conserve japanese taste in the unit's name,and just name it "ashigaru" may be kinda confusing,coz ashigaru didn't use only spears,but bows and stones and guns they also used these equipments.
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