Author Topic: some maps I made  (Read 3071 times)

notsogood

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some maps I made
« on: 8 December 2010, 20:00:40 »
I made some maps, some based on an idea for a map
and some just to test different sizes, and also some
"test-maps" to testing the editor.
The in-game -image is protected by spoilers so you don't have to see
the world before you play

My latest map is riversides.gbm for 2vs2 player
Code: [Select]
http://www.mediafire.com/?wjr6arvvhditxpx
[img]http://img89.imageshack.us/img89/2384/riversides.png[/img]
(click to show/hide)

two players
Code: [Select]
http://www.mediafire.com/?dx2ze21ev84ksci  (both.gbm)
[img]http://img88.imageshack.us/img88/5249/bothz.png[/img]
(click to show/hide)

a small map 48x48 for up to 6 players :-)
Code: [Select]
http://www.mediafire.com/?bpfwfysuib7b6h7  (smallworld48x48.mgm)That is, it is possible to use as a very small 3vs3 map, but really 2vs2
Code: [Select]
[img]http://img31.imageshack.us/img31/7654/smallworld48x48.png[/img]
(click to show/hide)

then I tried to make a 32x32 map. only two players on this one.
Code: [Select]
http://www.mediafire.com/?qz86matm48ztm61  (32x32.gbm)
Code: [Select]
[img]http://img694.imageshack.us/img694/3818/32x32bz.png[/img]
(click to show/hide)

I must have made another small 32x32 map :-) this one for 2vs2
Code: [Select]
http://www.mediafire.com/?h2h7o7abhjsybxo  (little.gbm)
[img]http://img441.imageshack.us/img441/4669/littleb.png[/img]
(click to show/hide)

4vs4 on this map is perhaps a bit.. over the top?
Code: [Select]
http://www.mediafire.com/?clueubkekfz4e9k  (over-the-top.mgm)
[img]http://img210.imageshack.us/img210/4848/overthetop.png[/img]
(click to show/hide)
otherwise it is more suited for a 2vs2 game :-)
(click to show/hide)

it is possible to use down to 16 wide or heigh maps....
stonefields16x64.gbm is for two players and is four times as heigh as wide
but is just very qickly put together, perhaps I should make a
more serious "long road" map in 16x256 later? ;-)
Code: [Select]
http://www.mediafire.com/?pkba0bsaqpqsa66
[img]http://img146.imageshack.us/img146/8771/stonefields16x64.png[/img]
(click to show/hide)

This is the first map I made, so it isn't very beautiful. two players and lots of trees.
Code: [Select]
http://www.mediafire.com/?syn5ohc9e2veo95  (twoplayerwood.gbm)
[img]http://img96.imageshack.us/img96/2339/twoplayer.png[/img]
(click to show/hide)

Well... perhaps someone want to play with this map... and no it is not ment
for 8 players, but rather 2 or 4
Code: [Select]
http://www.mediafire.com/?6s3ovixgx830xkn  (unnatural.mgm)
[img]http://img195.imageshack.us/img195/615/unnatural.png[/img]
(click to show/hide)

Lastly there is a bunch of testing-the-editor maps:

16x16 map for two players. the games don't last very long on this one :-D
Code: [Select]
http://www.mediafire.com/?dvtz7k98h9qpzj1  (zzz-16x16.gbm)
[img]http://img262.imageshack.us/img262/8088/zzz16x16.png[/img]
(click to show/hide)

I made some maps for testing how the editor Height factor and Water level turns out
with different settings. these maps are not for playing.
Code: [Select]
http://www.mediafire.com/?zea3ofdb8j78egc  (zzz-h?w?.gbm)
[img]http://img262.imageshack.us/img262/6462/zzzh3w4.png[/img]

Code: [Select]
[img]http://img43.imageshack.us/img43/8655/zzzh3w4large.png[/img]
(click to show/hide)

this was for testing how the cirles was done old and new version
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http://www.mediafire.com/?ilqz6k4bhlo1hsg  (zzz-mapeditor-circles-new.mgm)
http://www.mediafire.com/?38vdd6lwe55tbrl (zzz-mapeditor-circles-old.mgm)
new
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[img]http://img704.imageshack.us/img704/3966/zzzmapeditorcirclesnew.png[/img]old
Code: [Select]
[img]http://img217.imageshack.us/img217/7021/zzzmapeditorcriclesold.png[/img]
(click to show/hide)

All files together:
Code: [Select]
http://www.mediafire.com/?sib6c3ls3a1zs9f
« Last Edit: 7 April 2016, 19:42:29 by filux »

asdfghjkl80

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Re: some maps I made
« Reply #1 on: 8 December 2010, 22:04:34 »
do you have a download to get all of them at once?

Zoythrus

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Re: some maps I made
« Reply #2 on: 9 December 2010, 02:36:21 »
hey, i noticed the apparent lack of resources on your maps. the standard size of the starting gold/stone resources is around 5-7, not 3-4.

fix those and you'd have some good maps

Omega

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Re: some maps I made
« Reply #3 on: 9 December 2010, 03:34:21 »
I'm afraid I must complain that most of those maps are simply too small! The first 2 are great, but after that, things go downhill a lot...

Rule of thumb: Don't make maps smaller than 64x64 (2-4 players) or 128x128 (5-8 players). 128x128 is generally accepted as the most common and ideal size for most maps, though some maps for lots of players may prefer 256x256 maps.

Also, one of your maps is labeled as a "48x48" map. I'm not sure if this includes the empty border (probably not), but all maps need to be a power of 2, namely 64, 128, 256, etc (also worth noting those are the only map sizes I recommend using).

If maps are too small, such as 16 cells, then you can't even fit in the entire base that one way, much less, the base plus resources and trees. It also leaves no room for exploration or extra resources, plus, as Zoy pointed out, the resources are lacking a bit. I would recommend you have ~4-7 resources in the base itself, plus small stores of resources randomly around the map.

Other than that, the first 2 maps look great and I hope to see more like them! :)
« Last Edit: 9 December 2010, 03:50:13 by Omega »
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Gabbe

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Re: some maps I made
« Reply #4 on: 9 December 2010, 16:08:56 »
Code: [Select]
[img]http://img139.imageshack.us/img139/2545/zzz16x16.jpg[/img]
This was too small, you know it, change? did you test? I played one retarted match. worker rush much?
« Last Edit: 7 April 2016, 19:43:53 by filux »

asdfghjkl80

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Re: some maps I made
« Reply #5 on: 9 December 2010, 22:00:07 »
Code: [Select]
[img]http://img139.imageshack.us/img139/2545/zzz16x16.jpg[/img]
This was too small, you know it, change? did you test? I played one retarted match. worker rush much?
this map would work if one thing changed...the  wall it reminds me to much like instant wars to me just with a wall.
« Last Edit: 7 April 2016, 19:44:19 by filux »

ultifd

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Re: some maps I made
« Reply #6 on: 9 December 2010, 23:51:11 »
This was too small, you know it, change? did you test? I played one retarted match. worker rush much?
Quote
16x16 map for two players. the games don't last very long on this one :-D
Well, t's better than the other "instant map"...(instant wars or something...)
But yeah...maybe making it the next size that maps are ok with...wouldn't hurt...

this map would work if one thing changed...the  wall it reminds me to much like instant wars to me just with a wall.
It's one of those instant maps anyways... Besides, Instant Wars wasn't very good.

asdfghjkl80

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Re: some maps I made
« Reply #7 on: 10 December 2010, 01:13:00 »
It's one of those instant maps anyways... Besides, Instant Wars wasn't very good.
yeah same here i only use it when i need to do a quick and fun battle or a city faction day.

Omega

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Re: some maps I made
« Reply #8 on: 10 December 2010, 02:43:33 »
But yeah...maybe making it the next size that maps are ok with...wouldn't hurt...
Nuh nuh... Nothing below 64x64 is appropriant for Glest, and that's considered a "very small" map for quick games. 128x128 is the "standard" and most commonly used size. Though 256x256 can be used for very large maps as well as for 8 player maps, though 8 players can easily handle 128x128. Non square maps work fine, but there's no reason why not to utilize that extra space on the sides. If the map is totally linear, it is no fun, compared to a map with extra resource "hoves" and alternative routes to sneak up on an enemy (attack an enemy from the front, then move another force behind them. Works very well versus CPU, which tends to send all combat units at the attacking force).
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notsogood

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Re: some maps I made
« Reply #9 on: 10 December 2010, 04:56:28 »
Quote
do you have a download to get all of them at once?
oh I forgot that, fixed now. it also contains treep.gbm from my other post
Code: [Select]
http://www.mediafire.com/?sib6c3ls3a1zs9f
Quote
the standard size of the starting gold/stone resources is around 5-7, not 3-4.
Yes I like to force the player to build a second base ;-)
with too much free resources at startposition the move
will be much later (when making flying things etc)

riversides could probably need more stone somewhere on the map,
I haven't playtested this map yet, I'm not sure where to put them though.

smallworld48x48 might need more gold, you're not supposed to move early on that one
(and can't move if there is 6 players without killing someone first), on the other hand
it is so small that the gold perhaps last for the whole time anyway?
It's probably more usefull for two players anyway and then there is plenty.

Quote
I'm afraid I must complain that most of those maps are simply too small!
The first 2 are great, but after that, things go downhill a lot...

Yeah I mostly tried to see if it was "possible to make a usable
map that small". And after that tried to make a smaller one :-D

Quote
Also, one of your maps is labeled as a "48x48" map. I'm not sure if this includes the
empty border (probably not),  but all maps need to be a power of 2,

And yeah I had to add a border to be able to open it in the game :-(
The editor should probably warn about that. And yes 1024x1024 maps
makes the game go down to a crawl  - in the game setup screen!! :-)

Quote
reminds me to much like instant wars to me just with a wall.
I haven't played Instant Wars... where can I find that?
Hmm... "instant maps - just add water"  :P
it is possible to play the 16x16 for some minutes though. With indian faction (both
same) I built tent, reed and bigtent before killing the cpu. without the mountain
it would be impossible. I can't think of another way than this to make a 16x16 map,
there is also the problem with small maps with towers pointing at wrong direction.
Even for normalsized maps I would love to be able to set direction of the start base

Quote
But yeah...maybe making it the next size that maps are ok with...wouldn't hurt...

yeah but I'm not sure it would really be a better (playable) map by adding 8 squares around it,
sure it would look better, two edge sqares is painted black or allmost black by the game
making it look like a 12x12 map now, but it would spoil the fun of being small, right?  ;D

btw what is a "city faction"  ?

Quote
128x128 is the "standard" and most commonly used size. Though 256x256 can be used for very large maps as well as for 8 player maps, though 8 players can easily handle 128x128.

Mmm... it would be nice if it was possible to have 192x192 as a size, for varietys sake,
256x256 can feel too big, but with 128x128 in 6/8-playermaps you often get pushed with
the back to the wall (the big black fog where no unit dare to go hehe) at start.
I think making 128x128 and then add 32squares around the map for better look
where the world go on outside the "playarea" but you don't go there because the
mapmaker have filled it with water or forest or mountains and other stuff making it
unwalkable.

Quote
Non square maps work fine, but there's no reason why not to utilize that extra space on the sides. If the map is totally linear, it is no fun, compared to a map with extra resource "hoves" and alternative routes to sneak up on an enemy (attack an enemy from the front, then move another force behind them. Works very well versus CPU, which tends to send all combat units at the attacking force).

hehehe... we should make an AI that "learns" how the user is playing like advanced chess-software  :O
A long narrow map is probably most usefull for scenario-maps where you'll meet lots of enemies
along the way where you herding a VIP to the other end of a long road or something.
« Last Edit: 7 April 2016, 19:45:10 by filux »

asdfghjkl80

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Re: some maps I made
« Reply #10 on: 10 December 2010, 14:35:33 »
Quote
btw what is a "city faction"  ?
the city faction is where you build a city from scratch go to its blog in the mods section.

Zoythrus

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Re: some maps I made
« Reply #11 on: 10 December 2010, 22:07:15 »
Quote
the standard size of the starting gold/stone resources is around 5-7, not 3-4.
Yes I like to force the player to build a second base ;-)
with too much free resources at startposition the move
will be much later (when making flying things etc)

yeah, but i barely had enough to make a starting base. that means, not enough to make a second base. now, i understand your point of view, but 3-4 is barely anything. also, the move for more resources should happen mid game, not 5 seconds into it!

notsogood

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Re: some maps I made
« Reply #12 on: 12 December 2010, 20:42:45 »
hehe well five seconds is an understatement  :), three tech-workers emptying a goldstone in default speed five mapsquares away could possibly do it in nine minutes, and with more workers they probably just trip on each other making it take longer time. Before/while making a new castle perhaps tech would make a farm, barack, blacksmith, the new castle, 10 workers, 4 archers, 4 swordsmen, 4 cows, 1 baracksupgrade, 2 blacksmithupgrades which requires 2680 gold.
With three goldstones (total of 3*2000+500) tech could also add to that 2 guards, technodrome, 2 technicians, 1 technodromeupgrade, 1 tower, and
have 20 workers, 8 archers, 8 swordsmen instead of 10/4/4 (=5380 gold) and still have more than 1000 left.
I guess other factions may have more costly things but it should be enough with gold right?

I'm more worried about trees, now when I look at it. one tree has only 300 treepoints in it, and for the stuff in step one above you'll burn 1200 allready, 2200 for all. The riversides map should probably need some trees halfnear from blue and green, and possibly yellow startbase, what do you think? If anyone test this map give me your inputs. Also I wonder if it is worth the trouble to move the bases slightly, red/blue to the right and yellow/green to left (towards the bridge) ?
« Last Edit: 13 December 2010, 00:49:38 by notsogood »