Author Topic: Imperial 2 tech tree (***Full Release*****)  (Read 82679 times)

Mr War

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Re: Imperial Faction (Beta Released)
« Reply #150 on: 26 March 2011, 21:33:11 »
I thought the shipping seemed a bit cheap, but if you want to encourage naval I guess its good that its cheap?

The trebuchet range was really long, and made the battleship range seem really short. 
Maybe needs balancing. Trebuchet is 'super' weapon although it has mobility/defense/cost downsides. The battleships are intended more for anti-ship and guarding fords so I didn't want to make them an artillery piece - I recall in AOE-II the cannon galleys were too powerful/long ranged for my liking.

The double-fire from the battleships was gorgeous.
Thanks, I had a lot of help from the board on that. I ended up building the projectile G3D as having two shells including a flame trail as part of the G3D instead of the particle effect. It would look less convincing with slower projectiles and or longer ranges.
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ElimiNator

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Re: Imperial Faction (Beta Released)
« Reply #151 on: 26 March 2011, 21:44:03 »
Looks good, but the boat looks like it is in the land.

To bad we couldn't have more than one particle per a projectile...
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Mr War

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Re: Imperial Faction (Beta Released)
« Reply #152 on: 28 March 2011, 21:29:01 »
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wyvern

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Re: Imperial Faction (Beta Released)
« Reply #153 on: 29 March 2011, 00:02:43 »
does the submarine gain any advantage for being underwater, otherwise, it looks cool

ElimiNator

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Re: Imperial Faction (Beta Released)
« Reply #154 on: 29 March 2011, 00:09:10 »
If he is under water you shouldn't be able to attack him.
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Re: Imperial Faction (Beta Released)
« Reply #155 on: 29 March 2011, 01:21:32 »
If using GAE, you should give the submarine stealth when it goes underwater. You could also have a destroyer unit, etc, that is a detector.
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Re: Imperial Faction (Beta Released)
« Reply #156 on: 29 March 2011, 03:59:08 »
Aww no small "Turtles" (i mean the sub) The subs look great. Good job with the G3D projectile. Works well!
If using GAE, you should give the submarine stealth when it goes underwater. You could also have a destroyer unit, etc, that is a detector.
I would keep it simple and have the anti air ships detect subs as well. That's how Warcraft 2 was Navy was done. (and i liked Warcraft 2 :P)
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Mr War

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Re: Imperial Faction (Beta Released)
« Reply #157 on: 29 March 2011, 22:24:45 »
well it's early days and I am getting a lot of pointers from John, but one thing I've found is that submerging only works graphically in deeper water so submarine will have two modes as seen here, one submerged and one surfaced. The surfacing is used for travelling over shallow water, and adds tactical complexity which in turn offsets the unit's advantage of cloaking (submerging). When built it'll be surfaced, and morph into the submerged unit, which is also cloaked.

I am trying to add a torpedo effect. Several units will have detector capability, mainly the escort warships (Imperial Cruiser, Tech Man-of-war). Also defense towers etc.

 


Mr War

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Re: Imperial Faction (Beta Released)
« Reply #158 on: 3 April 2011, 09:44:59 »
Tech faction battleship (R) defends onslaught of Imperial Faction Ironclad (L).

wciow

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Re: Imperial Faction (Beta Released)
« Reply #159 on: 3 April 2011, 10:01:08 »
Once again great artwork Mr War  :thumbup:

Also yours is the first tech tree to really use the water unit capabilities of GAE. Hopefully there will be some epic naval battles  :D
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wyvern

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Re: Imperial Faction (Beta Released)
« Reply #160 on: 3 April 2011, 17:33:29 »
Sweet :o

Mr War

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Re: Imperial Faction (Beta Released)
« Reply #161 on: 3 April 2011, 20:43:26 »
The submarine is proving really complex but tanks are easy. For the sub I might try to reverse the logic so it is never cloaked, but when submerged make it impervious (new armor type maybe) but needs to surface again to attack. Surfacing and submerging are done by morphing.



Still hoping someone wants to build maps for this tech tree, ones with lots of deep water.

John.d.h

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Re: Imperial Faction (Beta Released)
« Reply #162 on: 3 April 2011, 21:12:14 »
That's a very WIP texture, right? :|

will

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Re: Imperial Faction (Beta Released)
« Reply #163 on: 4 April 2011, 05:32:19 »
The submarine is proving really complex but tanks are easy. For the sub I might try to reverse the logic so it is never cloaked, but when submerged make it impervious (new armor type maybe) but needs to surface again to attack. Surfacing and submerging are done by morphing.

Is stealth not working?

Quote
Still hoping someone wants to build maps for this tech tree, ones with lots of deep water.

If there are transport ships, then perhaps we can have maps which are not traversable on foot?
(If there are transport ships, would the AI build and use them?)

What we need is a new beta and a concerted bug-finding/fixing effort by the community!

Mr War

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Re: Imperial Faction (Beta Released)
« Reply #164 on: 4 April 2011, 06:02:39 »
That's a very WIP texture, right? :|
Yes this model hasn't been put into the mod yet, but you never can be sure with me man, if the texture works ingame then that's all I care about. You can spend forever refining textures when have the pixels won't get renders anyway ;-)

Psychedelic_hands

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Re: Imperial Faction (Beta Released)
« Reply #165 on: 4 April 2011, 07:30:45 »
That's a very WIP texture, right? :|
Yes this model hasn't been put into the mod yet, but you never can be sure with me man, if the texture works ingame then that's all I care about. You can spend forever refining textures when have the pixels won't get renders anyway ;-)

But then the .g3ds won't look as sexy   8)

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Re: Imperial Faction (Beta Released)
« Reply #166 on: 4 April 2011, 07:33:48 »
I think they would look even better if they were transparent...  ;) but if you're talking about the actual g3d, of course  8)

I can't wait to make a video of this faction, once GAE 0.4 is released!

Mr War

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Re: Cloud Galley (Bomber)
« Reply #167 on: 11 April 2011, 17:13:19 »


I changed it a bit  :D


Final release nearly ready, maybe a few days only!

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Re: Imperial Faction (Beta Released)
« Reply #168 on: 11 April 2011, 18:33:47 »
Nice model. I can't wait to command the flying fleets. but I like the Bow part shown in the concept art's more than actual g3d's.
btw I forgot to tell, I've played this faction's new alpha. all of the new models included in the alpha are exciting! ( especially I like the garrison and the steam-engined trebuchet! ).
« Last Edit: 11 April 2011, 18:36:00 by Hagekura »
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Mr War

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Re: Imperial Faction (Beta Released)
« Reply #169 on: 11 April 2011, 19:58:46 »
Beta Release - 11th April 2011
For GAE only (includes boats, MG versions pending)
DOWNLOAD HERE

Units Added in this version:
* Matilda Tank (Imperial)
* Cloud Galley (Imperial)
* Docks (Tech, allows player to build Man-of-War (ballista galleon) and dreadnought (Battleship))
* Tech Tank (starting unit for testing, morphs from Technician WIP)

Remaining:
* Balancing tweaks - need feedback
* Upgrades tree for Imperial

Issues:
* AI doesn't build the Garrison or other buildings

Nice model. I can't wait to command the flying fleets. but I like the Bow part shown in the concept art's more than actual g3d's.
btw I forgot to tell, I've played this faction's new alpha. all of the new models included in the alpha are exciting! ( especially I like the garrison and the steam-engined trebuchet! ).

Thanks man. I play your mod too, love it. That picture isn't the final skin I used but I kept the turreted nose to fit in with other imperial units.
« Last Edit: 11 April 2011, 21:31:48 by Mr War »

will

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Re: Imperial Faction (New Beta ***11th April*****)
« Reply #170 on: 11 April 2011, 21:05:43 »
Awesome!  Can't wait to see vids turning up on youtube too Ultifd *prod* ;)

Mr War

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Re: Imperial Faction (New Beta ***12th April*****)
« Reply #171 on: 12 April 2011, 22:17:09 »
New Beta - upgrades (Steam power and Difference Engine) added. Some animations and models adjusted.

DOWNLOAD for GAE: http://www.mediafire.com/?atuoaa7d1ufg8f7

Feedback welcome

wyvern

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Re: Imperial Faction (New Beta ***12th April*****)
« Reply #172 on: 12 April 2011, 23:18:48 »
Just out of interest, did you name it the matilda tank after the ww2 british infantry tank, otherwise its looking really good

Mr War

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Re: Imperial Faction (New Beta ***12th April*****)
« Reply #173 on: 13 April 2011, 05:47:34 »
Just out of interest, did you name it the matilda tank after the ww2 british infantry tank, otherwise its looking really good
More because of the robot wars house robot. Matilda always conjures up images of big stubon pigs so apt name man

Mr War

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Re: Imperial Faction (***Full Release*****)
« Reply #174 on: 13 April 2011, 18:35:32 »
Full release version 1 for GAE 3.2. Download here http://www.mediafire.com/?4dya1xxk7yxar6z or go to first post.

Feedback and issues welcome.

Should I make a MegaGlest version? - what would I need to change and are people interested?