Author Topic: Sci-fi Pack - Industarons BETA  (Read 49924 times)

titi

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Re: Martian Mod (WIP)
« Reply #25 on: 3 May 2011, 21:21:56 »
time periods?  :O :O
Which time have martians? I think they would really fit perfectly!
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Ishmaru

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Re: Martian Mod (WIP)
« Reply #26 on: 4 May 2011, 03:02:31 »
Martian vs Imperial Faction would be cool 2, Sci Fi vs Steam Punk.
But they're entirely different art styles and time periods... :-X

They are very similar in how they were made texture is equal style and quality, unit scaling could be same as well. War of the Worlds was in early industrial earth, why not a steampunk world as well? =)
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Omega

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Re: Martian Mod (WIP)
« Reply #27 on: 4 May 2011, 06:26:52 »
time periods?  :O :O
Which time have martians? I think they would really fit perfectly!
The year 2-- oh, wait, I'm sworn to secrecy by Doc Brown... In all honesty, I just don't think they really seem to fit well together. Not to mention it hardly makes sense for a primitive steampunk even standing a chance against futuristic aliens with laser cannons...
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will

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Re: Martian Mod (WIP)
« Reply #28 on: 4 May 2011, 07:02:11 »
time periods?  :O :O
Which time have martians? I think they would really fit perfectly!
The year 2-- oh, wait, I'm sworn to secrecy by Doc Brown... In all honesty, I just don't think they really seem to fit well together. Not to mention it hardly makes sense for a primitive steampunk even standing a chance against futuristic aliens with laser cannons...

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Re: Martian Mod (WIP)
« Reply #29 on: 4 May 2011, 08:37:18 »
Well they could always be played against eachother although the Imperial faction uses different resource types so some compatiblity changes would be needed

Omega

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Re: Martian Mod (WIP)
« Reply #30 on: 4 May 2011, 14:12:04 »
time periods?  :O :O
Which time have martians? I think they would really fit perfectly!
The year 2-- oh, wait, I'm sworn to secrecy by Doc Brown... In all honesty, I just don't think they really seem to fit well together. Not to mention it hardly makes sense for a primitive steampunk even standing a chance against futuristic aliens with laser cannons...

Recommended reading: http://en.wikipedia.org/wiki/The_War_of_the_Worlds
Touche. Though I still disagree, but up to Mr. War. :P
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Re: Martian Mod (WIP)
« Reply #31 on: 6 May 2011, 08:23:57 »
Well I'm planning to release a single faction beta any day now. The mod gives that classic retro-futuristic b-movie feel i was hoping for so very excited. The Martian faction will be the cornerstone of a scifi pack I'll compile - all other sides must balance to them. Some sides will be crested by me, some compiled from other peoples models (thanks John). And anyone can contribute their own provided they balance and are fitting. I'll post the faction characteristics so that peole can build to balance easily as per my pack pact idea.

I've been receiving behind the scenes advice, testing and particles help so thanks that person! ;-)


ultifd

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Re: Martian Mod (WIP)
« Reply #32 on: 6 May 2011, 08:36:58 »
So it's called Green Dawn or no?
And are you going to release versions for both of the forks?  :D

will

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Re: Martian Mod (WIP)
« Reply #33 on: 6 May 2011, 08:41:14 »
So it's called Green Dawn or no?

shouldn't you be making videos of the last mod? ;)

Mr War

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Re: Martian Mod (WIP)
« Reply #34 on: 6 May 2011, 09:19:40 »
So it's called Green Dawn or no?
And are you going to release versions for both of the forks?  :D
The pack is called scifi pack, the faction is called martians, but I'm using green dawn in some if the illustrations like the loading screen. I might call the single faction beta green dawn, maybe

Build and testing is in MG but should port to GAE easily I hope.

Base faction (Martians) will likely have a worker, two infantry types, two mechanized units and two air units.
« Last Edit: 6 May 2011, 11:29:11 by Mr War »

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Re: Martian Mod (WIP)
« Reply #35 on: 6 May 2011, 15:32:57 »
Well I already have a faction call Martians, so it might be confusing if you call yours Martians too.
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will

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Re: Martian Mod (WIP)
« Reply #36 on: 6 May 2011, 16:42:41 »
Cool!  Which pack, or link?  I'd like a look.  Is it megapack-balanced?  Any other sci-fi themed factions?

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Re: Martian Mod (WIP)
« Reply #37 on: 6 May 2011, 16:53:29 »
Well I already have a faction call Martians, so it might be confusing if you call yours Martians too.
Oh, I didn't realize that man, sorry. I'm new to glest so there are a lot of mods I haven't played.

I can rename them but no clue what to. My other faction is called Industarons. Martians is great because it's retro - from the days before man visited mars. I wonder if there's a way to keep it Martians without confusing them.

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Re: Martian Mod (WIP)
« Reply #38 on: 6 May 2011, 20:35:59 »
Check out all the Vbros factions here (Martians is in the 4rth pack) I plan to update my Martians after I finish the dino faction.

I wonder if there's a way to keep it Martians without confusing them.
Don't know...
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will

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Re: Martian Mod (WIP)
« Reply #39 on: 6 May 2011, 20:57:16 »
People get confused by Romans and Romans2?

How about Martians and Martians2?

I found them with Moon in vbros pack 4.  Here are some gifs:



There was also Moon, which I rather liked:


The models though are hopelessly un-optimised.  The moon launching-pad has 13MB which is 256 frames without any animation, for example.
« Last Edit: 6 May 2011, 21:46:07 by will »

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Re: Martian Mod (WIP)
« Reply #40 on: 7 May 2011, 00:40:13 »
The gifs look messed up...
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Omega

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Re: Martian Mod (WIP)
« Reply #41 on: 7 May 2011, 06:21:09 »
The gifs look messed up...
How so? :confused:
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will

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Re: Martian Mod (WIP)
« Reply #42 on: 7 May 2011, 06:38:14 »
The gifs don't render team color properly - a known omission.

Back to martians name - I don't think Mr War calliing his faction "Martians" is a problem.  I don't think it will cause any big confusion.  I look forward to being able to download all Mr War's factions from the MG mod download centre.

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Re: Martian Mod (WIP)
« Reply #43 on: 7 May 2011, 07:05:51 »
The walking snail thing seems to be inside-out as well, as I noticed with some of the gifs you made of Project Red.  Problem with normals, perhaps?  I don't know if that would be on the modder's end or the script's.


will

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Re: Martian Mod (WIP)
« Reply #44 on: 7 May 2011, 07:36:22 »
Do they show ok in the mg g3d viewer?

I guess its GL_CULL_FACE

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Re: Martian Mod (WIP)
« Reply #45 on: 7 May 2011, 07:43:36 »
Screens. Worker models are placeholder.
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Re: Martian Mod (WIP)
« Reply #46 on: 7 May 2011, 16:36:22 »

There was also Moon, which I rather liked:

All these are messed up.
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Omega

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Re: Martian Mod (WIP)
« Reply #47 on: 7 May 2011, 17:29:52 »
Stop talking about the GIFs here, please. This is the martian topic, not the place to talk about the moon faction, or problems with the GIFs. Each of those have their own topic for that.

At any rate, the screenshots nice. I do notice now that wood is a resource though, even though I can't spy a single thing that looks like it would use even a single 2x4. What is it used for?
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Mr War

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Re: Martian Mod (WIP)
« Reply #48 on: 8 May 2011, 17:16:02 »
I like seeing the Gifs. I downloaded vbros4. Love the capsule, that's an HGWells reference I was hoping to include too. Maybe some of your Martians and moon factions could be incorporated into another side for the scifi pack I'm going to compile. Like taking a few choice models and ideas and including some of johns alien models to make another alien faction? No rush, just an idea.

Mr War

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Re: Martian Mod (WIP)
« Reply #49 on: 8 May 2011, 22:10:15 »
nearly ready for a beta :D

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