Author Topic: BattleGlest Alpha v. 0003-008 ( 31 May 2012)  (Read 25972 times)

MuwuM

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Re: Battleglest Teaser
« Reply #25 on: 6 February 2012, 18:13:40 »
I changed the creeps to get a better difference between melees and mages.
Code: [Select]
[img]http://img815.imageshack.us/img815/7733/screen79.jpg[/img]
Respawn of Heroes is done. ToDo list for Alpha:
  • minor Bugfixes
  • add neutral creeps
  • add further heroes
    (click to show/hide)
« Last Edit: 12 April 2016, 18:15:10 by filux »

tiger

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Re: Battleglest Teaser
« Reply #26 on: 7 February 2012, 02:29:19 »
Aren't those the mushrooms from whimsical forest?

MuwuM

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Re: Battleglest Teaser
« Reply #27 on: 7 February 2012, 06:57:31 »
Yes, they are. Are they not CC-BY-SA? Then I will remove them instantly. I assumed they were the same license like Vbros packs.

I don't build (many) models on my own (I'm just a bad modeller) but I'm using good models from almost every Glest mod (where the licence fit).

Omega

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Re: Battleglest Teaser
« Reply #28 on: 7 February 2012, 12:11:29 »
Yes, they are. Are they not CC-BY-SA? Then I will remove them instantly. I assumed they were the same license like Vbros packs.
I'm quite sure they are. There's no need to remove them, Tiger was just asking.
Edit the MegaGlest wiki: http://docs.megaglest.org/

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ElimiNator

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Re: Battleglest Teaser
« Reply #29 on: 7 February 2012, 16:21:32 »
Yes, they are. Are they not CC-BY-SA? Then I will remove them instantly. I assumed they were the same license like Vbros packs.

I don't build (many) models on my own (I'm just a bad modeller) but I'm using good models from almost every Glest mod (where the licence fit).
Yah, its fine. He was just asking.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

MuwuM

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Re: Battleglest Teaser
« Reply #30 on: 7 February 2012, 17:10:35 »
Ok, then the correct answer would be:

Yes, it is. and I think it fits nice to role as mage-creep.



Improved map design:
Code: [Select]
[url=http://www.muwum-lexicons.de/bg/fotos/0001-003/screen80.jpg][img]http://www.muwum-lexicons.de/bg/fotos/0001-003/small/screen80.jpg[/img][/url]


New Heroes:
Code: [Select]
[url=http://www.muwum-lexicons.de/bg/fotos/heros/xatum.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/xatum.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/met_the_beekeeper.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/met_the_beekeeper.jpg[/img][/url]► show all heroes

« Last Edit: 12 April 2016, 18:15:42 by filux »

MuwuM

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Re: BattleGlest Teaser
« Reply #31 on: 10 February 2012, 00:08:28 »
Bump. Changed first post.
« Last Edit: 10 February 2012, 00:50:28 by MuwuM »

titi_son

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Re: BattleGlest Teaser
« Reply #32 on: 10 February 2012, 11:40:16 »
Is there a new version?
I did not see any download-link

and I already thought  you stop making battleglest because you did not answer my msg.
Lets make a new hero :D  or should i make creep for you?
ok make I will make it if I am at a pc and not using my phone... ;)
« Last Edit: 10 February 2012, 11:46:13 by PT »
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

MuwuM

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Re: BattleGlest Teaser
« Reply #33 on: 10 February 2012, 12:15:43 »
    Is there a new version?
    Yes, but only because I increase the subversion on every big code change or after a couple of smaller changes.

    I did not see any download-link
    Yes, thats easy beacause there is no download link, yet. I assume that I will be able to release a unbalanced PreAlpha next week and the first version of the alpha at the end of february.

    and I already thought  you stop making battleglest because you did not answer my msg.
    Answered. (I know it's a bit too late :( )

    Lets make a new hero :D  or should i make creep for you?
    I think my creeps are quite good now, but I always need heroes. I think the "Saurian", you designed is the best hero in the game at the moment. If you have own ideas feel free to send them to me, if not you should have a look on the 
    (click to show/hide)

    ok make I will make it if I am at a pc and not using my phone... ;)
    I think I can forget this.[/list]

    MuwuM

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    Re: BattleGlest PreAlpha
    « Reply #34 on: 10 February 2012, 18:18:59 »
    BUMP. Released PreAlpha 0001-006. See first post.

    MuwuM

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    Re: BattleGlest PreAlpha
    « Reply #35 on: 26 March 2012, 09:07:16 »
    Install-instructions for 0001-006 PreAlpha:

    Extract 'mods' and 'scenarios' into your megaglestfolder (.bat file optional for windows).

    Start megaglest with the parameters: megaglest --load-mod=$APPLICATIONPATH/mods/battleglest --load-scenario=0_battleglest

    Replace $APPLICATIONPATH to the full path of the mod-folder if that doesn't work. Windows-user may use the .bat - file.

    MuwuM

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    Re: BattleGlest PreAlpha
    « Reply #36 on: 6 April 2012, 23:30:37 »
    Played first multiplayer match today,  balancing sucks... CPU has no chance against humans, it's quite difficult to bring all palyers to the same set of data.

    MuwuM

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    Re: BattleGlest PreAlpha
    « Reply #37 on: 7 April 2012, 14:05:25 »
    New Hero "Shadow Monk" is comming.

    Code: [Select]
    [img]http://img205.imageshack.us/img205/9587/shadowmonk01.jpg[/img]
    [url=http://www.muwum-lexicons.de/bg/fotos/heros/shadow_monk.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/shadow_monk.jpg[/img][/url]
    « Last Edit: 12 April 2016, 18:16:01 by filux »

    MuwuM

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    Re: BattleGlest PreAlpha
    « Reply #38 on: 8 April 2012, 11:19:22 »
    New Preview Video:
    https://www.youtube.com/watch?v=g7tRVtkg6Po

    Mr War

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    Re: BattleGlest PreAlpha
    « Reply #39 on: 9 April 2012, 08:16:11 »
    Haha, awesome :-)

    titi_son

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    Re: BattleGlest PreAlpha
    « Reply #40 on: 9 April 2012, 11:47:05 »
    what about upload a new version ?  ;D
    i want to see my models :)
    or is there a new version already and i don't know it?

    EDIT: there is a new version and i don't know it.... these version numbers :confused:
    « Last Edit: 9 April 2012, 11:55:02 by PT »
    My first Tilseset: SPRING :) (included in Megaglest )

    Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

    tomreyn

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    Re: BattleGlest PreAlpha
    « Reply #41 on: 9 April 2012, 22:47:37 »
    Here's how I got Battleglest 0002-002 (interesting versioning scheme there) to run on Linux:

    First I downloaded, then extracted the archive MuWuM uploaded. I ended up with a directory glest_game (located inside my home directory), which I renamed to battleglest-0002-002. I then copied my recently created megaglest binary executable file (of the a development revision, AKA head of trunk) into this directory (so I'm assuming you have this available or can build yourself here).

    Now I changed into this directory, pasted a start script I quickly wrote, then ran this script from a terminal window to start the game (and be able to watch its output):

    Code: [Select]
    tomreyn@atibox:~$ cd battleglest-0002-002/

    tomreyn@atibox:~/battleglest-0002-002$ cat > battleglest.sh
    #!/bin/bash
    ulimit -c unlimited
    MYPATH=`readlink -f $0 | xargs dirname`
    echo MYPATH: $MYPATH
    ./megaglest --load-mod=$MYPATH/mods/battleglest --data-path=$MYPATH/ --ini-path=$MYPATH/ --log-path=$HOME/.battleglest/

    tomreyn@atibox:~/battleglest-0002-002$ ls
    Battleglest.bat    data           megaglest      scenarios    tutorials
    battleglest.sh     glest.ini      megaglest.exe  servers.ini  xerces-c_3_0.dll
    configuration.xml  glestkeys.ini  mods           techs
    core               maps           OpenAL32.dll   tilesets

    tomreyn@atibox:~/battleglest-0002-002$
    atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
    atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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    MuwuM

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    Re: BattleGlest PreAlpha
    « Reply #42 on: 11 April 2012, 21:59:02 »
    v 0002-003 online

    Known issues (fixed in next release)

    # You can't select Xatum
    # Crash due to error generatig Creeps

    Download fix http://www.muwum-lexicons.de/battleglest-0002-003b.7z(link removed) and extract to /scenarios/0_battleglest

    Tested match without heros ... after 127 minutes team blue won without any tower left ... no single error/warning
    « Last Edit: 8 May 2012, 20:04:35 by MuwuM »

    titi_son

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    Re: BattleGlest PreAlpha
    « Reply #43 on: 13 April 2012, 13:00:48 »
    Now i found out why i can't run battleglest with linux
    in addition to tomreyns way you have to copy the glest.ini because megaglest will not find $APPDATA\/battleglest/

    @tomreyn
     >:( >:( >:( >:(
    My first Tilseset: SPRING :) (included in Megaglest )

    Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

    MuwuM

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    Re: BattleGlest PreAlpha
    « Reply #44 on: 13 April 2012, 14:27:31 »
    Now i found out why i can't run battleglest with linux
    in addition to tomreyns way you have to copy the glest.ini because megaglest will not find $APPDATA\/battleglest/
    Does everything work fine, now?

    I started a new performance-improvement patch using softcoders getUnitsForFaction() it seems to be working, but I have to test that. I think I can improve performance by about 25-50 % with that.

    tomreyn

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    Re: BattleGlest PreAlpha
    « Reply #45 on: 28 April 2012, 18:39:14 »
    in addition to tomreyns way you have to copy the glest.ini because megaglest will not find $APPDATA\/battleglest/

    Right, I forgot to mention this. But then it seems you were able to find this out on your own anyways. ;-) I assume MuWuM will provide a Linux compatible glest.ini at some point.

    Here's an example which should (read: untested) work with current MegaGlest development builds:
    Code: [Select]
    ; === propertyMap File ===
    ; This file defines default properties and values. Do not edit this file,
    ; instead, to modify, copy any properties to glestuser.ini, then change these as
    ; needed. Values contained in glestuser.ini will overwrite values found here.
    ;
    ; For explanation of these properties, please refer to the MegaGlest wiki at
    ; http://wiki.megaglest.org/
    ;
    AiLog=0
    AiRedir=false
    AllowDownloadDataSynch=false
    AllowGameDataSynchCheck=false
    AllowRotateUnits=true
    AnnouncementURL=http://battleglest.megaglest.org/files/announcement.txt
    AutoMaxFullScreen=false
    AutoTest=false
    CheckGlCaps=true
    ColorBits=32
    ConsoleMaxLines=7
    ConsoleMaxLinesStored=20
    ConsoleTimeout=20
    DataPath=$APPLICATIONDATAPATH/
    LogPath=$HOME/.battleglest/
    DayTime=1000
    DebugLogFile=debug.log
    DebugMode=false
    DebugPerformance=false
    DebugNetwork=false
    DebugWorldSynch=false
    DepthBits=16
    FactoryGraphics=OpenGL
    FactorySound=OpenAL
    FastSpeedLoops=2
    FileArchiveExtension=.7z
    FileArchiveExtractCommand=7z
    FileArchiveExtractCommandParameters=x -o"{outputpath}" "{archivename}"
    FileArchiveExtractCommandSuccessResult=0
    Filter=Bilinear
    FilterMaxAnisotropy=1
    FirstTime=false
    FocusArrows=true
    FogOfWarSmoothing=true
    FogOfWarSmoothingFrameSkip=3
    FontConsoleBaseSize=18
    FontConsolePostfix=-*-*-*-*-*-*-*
    FontConsolePrefix=-*-arial-*-r-*-*-
    FontDisplayBaseSize=12
    FontDisplayPostfix=-*-*-*-*-*-*-*
    FontDisplayPrefix=-*-arial-*-r-*-*-
    FontDisplaySmallBaseSize=12
    FontMenuBigBaseSize=20
    FontMenuBigPostfix=-*-*-*-*-*-*-*
    FontMenuBigPrefix=-*-arial-*-r-*-*-
    FontMenuNormalBaseSize=14
    FontMenuNormalPostfix=-*-*-*-*-*-*-*
    FontMenuNormalPrefix=-*-arial-*-r-*-*-
    FontMenuVeryBigBaseSize=25
    FontSizeAdjustment=0
    FONT_HEIGHT_TEXT=yW
    IRCChannel=#battleglest-lobby
    IRCUsername=battleglest
    Lang=english
    MaxLights=3
    Masterserver=http://battleglest.megaglest.org/master/
    MasterServerExternalPortList=61357,61367,61377,61387,61397,80,1080,8000,8080,443,21,22,25,110,143,587,993,995
    NetPlayerName=newbie
    NetworkConsistencyChecks=true
    PhotoMode=false
    RefreshFrequency=75
    ScreenHeight=600
    ScreenWidth=800
    ServerIp=192.168.0.107
    ServerPort=61357
    ShadowAlpha=0.2
    ShadowFrameSkip=2
    ShadowTextureSize=512
    Shadows=Projected
    SoundStaticBuffers=16
    SoundStreamingBuffers=4
    SoundVolumeAmbient=80
    SoundVolumeFx=80
    SoundVolumeMusic=90
    StencilBits=0
    Textures3D=true
    UnitParticles=true
    UserData_Root=$HOME/.battleglest/
    VersionURL=http://battleglest.megaglest.org/files/versions/
    Windowed=true

    Edit by Omega: Removed spoiler tag, as they don't play well with an immediately childed code tag.
    « Last Edit: 28 April 2012, 18:58:33 by Omega »
    atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
    atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
    notebook: HP envy13d020ng
    internet access: VDSL2+

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    MuwuM

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    Re: BattleGlest PreAlpha
    « Reply #46 on: 6 May 2012, 17:30:10 »
    What sort of spell effects do you have?

    Burning, poison, healing, slowing, snaring, damage-reduction

    In the commercial versions they have:
    lifesteal
    manaburn
    stuns
    snares
    roots
    slows
    immobilize
    silence

    etc.

    I'd like to have lifesteal, but it is not possible, stunning is not really possible, maybe a workarround with reducing all speed-parameters (attack-speed, move-speed, build-speed, morph-speed), mana-burn is not possible (but I think it's not so important at the moment...

    Omega

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    Re: BattleGlest PreAlpha
    « Reply #47 on: 6 May 2012, 17:59:44 »
    What sort of spell effects do you have?

    Burning, poison, healing, slowing, snaring, damage-reduction

    In the commercial versions they have:
    lifesteal
    manaburn
    stuns
    snares
    roots
    slows
    immobilize
    silence

    etc.

    I'd like to have lifesteal, but it is not possible, stunning is not really possible, maybe a workarround with reducing all speed-parameters (attack-speed, move-speed, build-speed, morph-speed), mana-burn is not possible (but I think it's not so important at the moment...
    If MegaGlest (or you, since you're using a custom engine, right?) were to implement GAE's effects, you could very easily have "life steal" and "mana burn" (assuming the former just absorbs health and gives it to the attacker while the latter simply damages EP).
    Edit the MegaGlest wiki: http://docs.megaglest.org/

    My personal projects: http://github.com/KatrinaHoffert

    MuwuM

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    Re: BattleGlest PreAlpha
    « Reply #48 on: 6 May 2012, 18:09:17 »
    If MegaGlest (or you, since you're using a custom engine, right?)
    No, I'm not using anything different from SVN-head.

    If MegaGlest were to implement GAE's effects, you could very easily have "life steal" and "mana burn" (assuming the former just absorbs health and gives it to the attacker while the latter simply damages EP).
    I think softcoder would not be sooo happy to use GAE-code without much testing in multiplayer, And I can't use code, that might cause problem in multiplayer and I don't want to use anything else than MG-SVN (or the corresponding release that supports, everything I need for my mod)

    MuwuM

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    Re: BattleGlest PreAlpha v. 0003-001 ( 07 May 2012)
    « Reply #49 on: 7 May 2012, 21:56:11 »
    New release: v.0003-001

    Code: [Select]
    [URL=http://imageshack.us/photo/my-images/338/screen95.jpg/][IMG]http://img338.imageshack.us/img338/3549/screen95.th.jpg[/img][/URL] [URL=http://imageshack.us/photo/my-images/29/screen96r.jpg/][IMG]http://img29.imageshack.us/img29/6170/screen96r.th.jpg[/img][/URL] [URL=http://imageshack.us/photo/my-images/402/screen97u.jpg/][IMG]http://img402.imageshack.us/img402/2978/screen97u.th.jpg[/img][/URL] [URL=http://imageshack.us/photo/my-images/195/screen98n.jpg/][IMG]http://img195.imageshack.us/img195/4129/screen98n.th.jpg[/img][/URL] [URL=http://imageshack.us/photo/my-images/821/screen99.jpg/][IMG]http://img821.imageshack.us/img821/305/screen99.th.jpg[/img][/URL]
    « Last Edit: 12 April 2016, 18:16:28 by filux »

     

    anything