Author Topic: New Maps!  (Read 5144 times)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
New Maps!
« on: 11 November 2011, 01:44:59 »
Come on guys, everytime i play multiplayer and connect to the server of someone else I can download a new map!
Some of them are really good! So don't be shy and show/post them here on the forum too. Everyone likes new and fun to play stuff  !  8)

( BTW The upcoming new MegaGlest release needs some new maps! )
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: New Maps!
« Reply #1 on: 11 November 2011, 01:58:18 »
I think you may be missing quite a few from here: https://docs.megaglest.org/Maps/List
« Last Edit: 18 June 2016, 19:21:29 by filux »
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

calvarr

  • Guest
Re: New Maps!
« Reply #2 on: 11 November 2011, 16:58:27 »
Clearings4
(click to show/hide)
Captive 1v1
(click to show/hide)
Massacre4
(click to show/hide)
Dezmat4
(click to show/hide)
Radioactivity
(click to show/hide)
Hexagon
(click to show/hide)
Pentagon
(click to show/hide)
yin_yang
(click to show/hide)
Biohazard
(click to show/hide)
:bomb:
« Last Edit: 10 December 2011, 16:38:36 by calvarr »


calvarr

  • Guest
Re: New Maps!
« Reply #4 on: 13 November 2011, 14:23:14 »
Skull
(click to show/hide)
« Last Edit: 10 December 2011, 16:39:46 by calvarr »

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: New Maps!
« Reply #5 on: 13 November 2011, 22:26:03 »
Here is a map I made, Duck Pond:
Download here.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
Re: New Maps!
« Reply #6 on: 16 November 2011, 12:59:46 »
Wow, what a feedback! Thanks a lot!

These are too many maps to test for me, so please tell me which of them are "must have" maps. And tell me what they are especially meant for singleplayer and/or multiplayer?

(If it takes too long to test for me before release I will at least add the good ones to the mod download section later!)

UPDATE: and please tell me your license! Especially calvarr! Directly in MG we only accept CC-BY-SA V3 or public domain ( like CC0 Creative Commons Zero - public domain  )
« Last Edit: 16 November 2011, 13:15:52 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

MuwuM

  • Ornithopter
  • *****
  • Posts: 426
  • No Game without Move(ment)
    • View Profile
    • MuwuM - Lexicons
Re: New Maps!
« Reply #7 on: 17 November 2011, 06:55:12 »
All VBros mods are under the CC-BY-SA licence.
I think the same for that map?

Trappin's page contains much on most maps license notices (the maps made only by Trappin should be all CC-0).

so only calvarr's maps and some of Trappins' wiki are missing there license.

I had no time tesing the maps, yet, but will test (at least some).

calvarr

  • Guest
Re: New Maps!
« Reply #8 on: 19 November 2011, 16:59:02 »
I accept CC BY-SA 3.0 - Creative Commons license



Dezmat6
(click to show/hide)
Flake
(click to show/hide)
Anemia
(click to show/hide)
Islands
(click to show/hide)
Parallel_worlds
(click to show/hide)
:bomb:
« Last Edit: 10 December 2011, 16:43:57 by calvarr »

tomreyn

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: New Maps!
« Reply #9 on: 3 December 2011, 21:00:50 »
Calvarr, I didn't make it to add some of your maps to the MegaGlest 3.6.0 release, but it would be nice to add them to the mod menu. Can you make some preview screens for them like ElimiNator did? Alternatively we could add them to the next point release (3.6.1) - if there will be one, or to the next minor/major release (3.7/4.0), in which case no preview screens are neccessary.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

calvarr

  • Guest
Re: New Maps!
« Reply #10 on: 10 December 2011, 17:01:15 »
tomreyn I changed  page adding images as required.

Flower-power
(click to show/hide)
« Last Edit: 10 December 2011, 17:58:36 by calvarr »

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: New Maps!
« Reply #11 on: 10 December 2011, 17:13:42 »
You should open some of the maps that came with glest to get an idea of what yours should look like. These ones look kind of empty with not much detail.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: New Maps!
« Reply #12 on: 11 December 2011, 04:22:22 »
Firstly, thank you for adding screenshots to your maps. I hate to keep nagging about the importance of screenshots ;). You may wish to consider adding some of your maps to the Glest Wiki's list of maps page, or I'll do so myself when I have the time. Though, I must agree with Elim about the maps being a bit plain. Take a look at what his picture of his map, "Duck Pond", looks like, a few posts above. I strongly recommend you take a look at this page for some tips on map design.
« Last Edit: 18 June 2016, 16:38:27 by filux »
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

BASH2003

  • Guest
Re: New Maps!
« Reply #13 on: 17 January 2012, 23:51:23 »
on one map that i tried out, for some reason, units were able to pass through boulders.  i also noticed this problem in another map.  Im guessing the Boulders are missing some sort of collision detecting?  is there at least a way for me to remove these boulders from the map?

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: New Maps!
« Reply #14 on: 18 January 2012, 00:13:28 »
The issue is poor map designing. When you use a boulder in a map you must surround it with invisable blocker objects. You could manually fix this with the included map editor, and upload the fixed version for us to play :)
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

 

anything