Author Topic: MegaGlest 3.6.0.3 Release (bugfix stability release)  (Read 2993 times)

softcoder

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MegaGlest 3.6.0.3 Release (bugfix stability release)
« on: 25 January 2012, 00:52:13 »
MegaGlest 3.6.0.3 release - come and get it while its hot (svn revision 3080)
Downloads here: http://megaglest.org/download.html or below

https://www.youtube.com/watch?v=33Ez8mc_PUY

Changelog:

v3.6.0.3 - this is primarily a bugfix release AND IS COMPATIBLE with 3.6.0.2 (only the binaries have changed, data is still the same)

- cmake build fixes (for newer libircclient 1.6 support, custom data path's etc)
- fixed vbo bug causing numerous clients to crash for certain video drivers
- g3dviewer fixes + ability to specify image size of auto screenshots on commandline
-  battle end screen no longer chopped off for 8 player display
- proper use of fontconfig so various linux distros will find the fonts specified regardless of actual location
- Windows headless server hosting is now fixed

v3.6.0.2

- This release is primarily work done to get accepted into the next release of Debian Linux.
- some bugfixes reported in the bugs forum from 3.6.0
- g3d plugin for blender 2.61 included in the blender folder (thanks to love heaven and yggdrasil)
- added new ways to select unit for some players with opengl drivers that
  don't work with selection buffer: EnableColorPicking=true

v3.6.0

- bugfixes reported in the bugs forum from beta1 and 2
- iso639-1 style language loading example: megaglest --use-language=zh and auto language detect on first launch
- new and updated translations (Greek, Japanese, Russian, Italian, Czech etc)
- Ability to toggle languages anywhere in the game using CTRL-L
- auto complete player names in chat mode using tab character
- New headless server mode allows dedicated servers to host games for network players (command line option --headless-server-mode)
- customized port # override via commandline (useful for multiple headless servers) example: megaglest --use-ports=x,y (x is internal port y is external port)
- new client 'admin' mode when the first client connects to a headless server he controls the game settings
- new commandline option to support standalone modes example: megaglest --load-mod=x (x is the path to the mod)
- new lua functions added (to be documented on the MG wiki)
- New attack boost system (currently used by Romans faction) which allows new types of in game unit effects.
- attack-boosts can be named and shared for proper re-use and singleton usage.
- Improved mod menu which always checks for updates for all mods now and more
- Modders can change intro, menus, faction AI behavior and many more things.
- lower CPU / RAM requirements in headless server mode
- improved rendering performance
- New font system and enhanced International language support (Chinese, Japanese, etc)
- New intro
- Enhanced AI plays smarter and responds more quickly
- New ability to enable in game team-switching for defecting to other teams in game
- Improved Megapack including better balanced Romans faction
- Added ability to 'pause' network games by press ESC in game to show a new popup-menu with in game options.
- Hosts can now set a title for their game for network games.
- Music fades in and out of game start/stop
- New low food warning indicators tells players when they are running out of food
- MacOSX support (thanks weltall)
- Players are no longer dropped in game lobby when toggling maps (player status may show as unassigned network node if they are ina slot that is not applicable to the selected map)
- Bugfixes for supported UPNP for auto router configuration when hosting games
- many more...



Important information


v3.6.0.3:

Full installers:

Linux 64 bit:
Download Here (224.2 MB)
sha1sum 0af71fb858170fd4245f3631091a2531f65b70b0

Linux 32 bit:
Download Here (222.7  MB)
sha1sum f3218248a512ba7a7986336e505e53dcd989eb30

Windows:
Download Here (199.8 MB)
sha1sum 9d99058a73166fc61f7a6c380e6ff25060d050a6

Mac OS X (updated, now points to 3.6.0.3 build):
Download Here (344.3 MB)
sha1sum f3b7307be45894de798c08a37227bf2ced9f2ff9



Advanced options:
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Please remember to report any issues and bugs in a separate thread, not here.




Update (tomreyn): Adding Mac OS X release.
« Last Edit: 29 April 2012, 11:54:20 by tomreyn »

treba

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Re: MegaGlest 3.6.0.3 Release (bugfix stability release)
« Reply #1 on: 31 January 2012, 13:07:21 »
just one question: i compiled the binary from svn rev 3080, but it's displayed as version 3.6.1-dev instead of 3.6.0.3.
i checked /mk/linux/mg-version.sh and it was alright. what do i have to do?

softcoder

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Re: MegaGlest 3.6.0.3 Release (bugfix stability release)
« Reply #2 on: 31 January 2012, 16:14:34 »
3.6.0.3 is not on trunk in svn, its a branch (and also a tag). We are following standard svn project conventions:

so you must checkout like this:

Code: [Select]
cd megaglest
svn co https://megaglest.svn.sourceforge.net/svnroot/megaglest/tags/release-3.6.0.3 tags/release-3.6.0.3
cd tags/release-3.6.0.3
./build-mg.sh

Zhook

  • Guest
Re: MegaGlest 3.6.0.3 Release (bugfix stability release)
« Reply #3 on: 14 July 2012, 16:33:30 »
Thanks very much for linux instaler! It realy do instalation simple.  :thumbup: