Author Topic: Lego Mod!  (Read 24508 times)

will

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Re: Lego Mod!
« Reply #50 on: 5 April 2012, 06:43:55 »
Never seen a riot?  Lucky you!  Even luckier, you can see them from a distance on TV news sometimes:

classic weapon http://en.wikipedia.org/wiki/Molotov_cocktail

pensioners burn tires: https://www.youtube.com/watch?v=8m8zfrJEcN8

background scenes worth adding: looting, e.g. two rioters with a carpet roll tucked under their arms

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Re: Lego Mod!
« Reply #51 on: 5 April 2012, 11:06:58 »
Replied to wrong topic?

ElimiNator

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Re: Lego Mod!
« Reply #52 on: 5 April 2012, 20:20:22 »
Get the Vbros': Packs 1, 2, 3, 4, and 5!

MightyMic

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Re: Lego Mod!
« Reply #53 on: 6 April 2012, 02:14:24 »
Thanks Eliminator! Dying looks pretty cool... er... the animation anyway ;)

Here's my latest model:
(click to show/hide)
I figured it wouldn't be Lego without one :P

MightyMic

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Re: Lego Mod!
« Reply #54 on: 11 April 2012, 15:02:30 »
Does this work in Blender 2.61? I can't seem to get it to work. The windshield is always transparent and allows you to see through the rest of the model...

(click to show/hide)
« Last Edit: 18 June 2016, 19:29:10 by filux »

ElimiNator

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Re: Lego Mod!
« Reply #55 on: 11 April 2012, 15:59:21 »
I think you have to have the windshield separate from the rocket, and then you have to select just the wind shield first, the press "A" twice, then export.

If it doesn't work for you just PM it to me and Ill do it.
« Last Edit: 11 April 2012, 22:54:44 by ElimiNator »
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Ishmaru

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Re: Lego Mod!
« Reply #56 on: 11 April 2012, 19:15:49 »
You could make it double sided so you see the inside.
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MightyMic

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Re: Lego Mod!
« Reply #57 on: 14 April 2012, 00:32:03 »
Ishmaru... it was double sided (at least double sided was checked) but I unchecked and checked it again and viola!

(click to show/hide)

I still need to stick a pilot in there and what not, but it's working!!!!! :D

MightyMic

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Re: Lego Mod!
« Reply #58 on: 14 April 2012, 03:53:36 »
Just had to post this before I went to bed... My latest model.

(click to show/hide)

I'm going to try and get an alpha release up here in the next couple days... or prealpha

ElimiNator

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Re: Lego Mod!
« Reply #59 on: 14 April 2012, 04:19:49 »
Looks great, do you have to upgrade to all this space stuff?
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MightyMic

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Re: Lego Mod!
« Reply #60 on: 14 April 2012, 15:10:39 »
That's right. I'm thinking that you start with a basic unit (like the car) and then upgrade to improve one aspect of that unit (like armor, weapons or speed) From that unit you can then again upgrade. I'm not sure how many upgrades I'm going to have, but if you upgraded something like armor three times, the unit would essentially be invincible (not quite but you get the idea) but something else would suffer like speed. So an invincible unit that is really slow is what you would get if you upgraded only armor. But if you upgraded armor then weapons, you'd have a more modest speed with a stronger attack but less armor.

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Re: Lego Mod!
« Reply #61 on: 14 April 2012, 16:48:30 »
Wow, sounds great!  ;)
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MightyMic

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Re: Lego Mod!
« Reply #62 on: 14 April 2012, 17:26:57 »
I'm trying to figure out if I should have them upgrade to the same unit... like if you upgrade weapons and then speed, should that be the same unit if you had upgraded speed and then weapons?

*sigh* so much to think about

I also don't have many ideas for buildings. I've got the "castle" and the energy center (see space-like picture above) I've now got a Lego Repair Center and I'm planing a Lego Research Center (that produces units from specific Lego sets - like the Stormtrooper) but that's it. Only four buildings... is that enough?

Hmmm... good thing I wrote this. Originally, I was planing on having the workers pretty much the only person (with the exception of a couple special units - Stormtrooper) now, though, I think I'm going to have a Lego Builder... Creator... Inventor... dude upgrade to the robots, cars, plane and any other good ideas I get.

MightyMic

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Re: Lego Mod!
« Reply #63 on: 21 April 2012, 03:04:54 »
I'm putting my Lego mod on hold for about four weeks until school's over (you know, finals and what not)

I might mod bit and pieces if I'm inspired suddenly to make a model... but no steady modding until after finals. Work before play (even though I wish it were the other way around)
« Last Edit: 21 May 2012, 17:13:33 by MightyMic »

MightyMic

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Re: Lego Mod!
« Reply #64 on: 21 May 2012, 17:13:42 »
I'm back... finally!
So, after thinking about how cool my mod could possibly be, I've decided that each upgrade path will have a different model (ie armor to weapons is different than weapons to armor) I think that will make it more interesting to play... it's going to be a ton of models though but it will be worth it!

This is going to be epic (almost as much as GAME :P)

titi

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Re: Lego Mod!
« Reply #65 on: 27 June 2012, 15:00:27 »
When do we see something to download? Some kind of alpha or anything ;-) .
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ElimiNator

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Re: Lego Mod!
« Reply #66 on: 27 June 2012, 21:15:02 »
Cant wait for a download, if there is any mire models I can help with give me a shout.
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tomreyn

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Re: Lego Mod!
« Reply #67 on: 30 June 2012, 17:45:24 »
Don't forget to make backups!
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MightyMic

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Re: Lego Mod!
« Reply #68 on: 8 July 2012, 23:11:56 »
Thanks for keeping my nose to the grind stone  ;)
I've been gone for the past two weeks and haven't been able to work on it for a while... but now I should have plenty of time to make a sweet mod.

I'll try to get the xmls written and an alpha version up in about a week

Don't forget to make backups!
I'm using Dropbox :)

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Re: Lego Mod!
« Reply #69 on: 18 December 2012, 22:03:46 »
Has this been dropped?
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MightyMic

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Re: Lego Mod!
« Reply #70 on: 18 December 2012, 22:19:05 »
Has this been dropped?

I don't like to think so, but in reality it has been. I keep trying to start it again, but every time I go back into it, I re-realize how much work it is and stop... I would like to finish it eventually though

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Re: Lego Mod!
« Reply #71 on: 18 December 2012, 23:02:15 »
How about you work with us on MG Refit, and in the process you'll learn a lot about Blender! ;D
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titi_son

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Re: Lego Mod!
« Reply #72 on: 22 June 2013, 23:42:00 »
if this is really dead, maybe you should post what you have got so far. And maybe someone will continue it? ElimiNator maybe?

Because i like the idea of a Lego mod
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