Modding and game content creation > Mods

Big Endian support - let's do it

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Auria:
Hey thanks your work, i would really hope it comes true! i hope they'll apply it

eddyp:
I tested the patch on a little endian machine to test the inrusion level of the patch (or better said, if it breaks anything); currently I think is ok, although it seems that there are some crackling sounds in the audio; I am not 100% if these are the patch's fault since I didn't had time to test :) without the patch.

afxgroup:
Hello guys...
i'm interesting also in this patch since i've compiled the last glest on AmigaOS4 PPC.. well, it starts but very soon i receive:

Bits per sample must be 8 or 16:

this seems related to the endianess of the machine..

Am I wrong?

Andrea

eddyp:

--- Quote from: "afxgroup" ---Hello guys...
i'm interesting also in this patch since i've compiled the last glest on AmigaOS4 PPC.. well, it starts but very soon i receive:

Bits per sample must be 8 or 16:

this seems related to the endianess of the machine..

Am I wrong?

Andrea
--- End quote ---


No, but Glest developers are not interested at all in this patch and they even violently opposed to this patch.

If you want to give his patch a try, you must be aware that it wasn't updated to match the 3.x.y code and you might want to try to start from this patch (which is reported to be incomplete and should apply cleanly to 2.0.0):
http://http://svn.debian.org/wsvn/pkg-games/packages/trunk/glest/debian/patches/be-support-from-kozz?op=file&rev=0&sc=0

afxgroup:
i've just patched 3.x.x code and now that error has gone away..
now i have an error when trying to use glTexImage2D function..
must investigate. maybe pixmap.getW() and pixmap.getH() are wrong for an endianess problem

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