Initiate. Can harvest resources and build structures. Very weak but capable of a basic attack, in case of emergency. Can be upgraded to Battlemage. | |||
Battlemage. Versatile magic warrior. Has a powerful ranged attack, good speed and decent armor. Weak against melee units. Can be upgraded to Archmage. | |||
Archmage. The ultimate mage combatant. Slow and weak but capable of extremely powerful splash attacks, against both ground and air units. | |||
Summoner. Can summon creatures to aid in battle. Slow and weak, has a powerful but energy consuming attack, against both ground and air units. Can be upgraded to drake rider. | |||
Drake Rider. Fast and more resistant that the Summoner, this unit is ideal for scouting or quick attacks. | |||
Daemon. Basic cannon-fodder melee warrior. Weak and cheap. Its purpose is to keep enemy melee units away from your ranged attackers for as long as possible. | |||
Ghost Armor. Medium melee unit. Slow, but resistant and capable of a good attack. | |||
Dragon. Powerful and versatile air unit. Fast and capable of attacking both ground and air targets. Weak against piercing attacks. | |||
Golem. Defensive unit. Needs energy to move, but has a powerful ground attack and excellent resistance. | |||
Behemoth. The most advanced magic melee unit. Slow but capable of strong attacks, especially effective against structures and units with wood armor. | |||
Tower Of Souls. Defensive structure capable of devastating anti air attacks. | |||
Mage Tower. Main structure. Can store resources and produce Initiates. | |||
Energy Source. Increases the unit cap by providing energy. | |||
Summoner Guild. Produces Summoners and can upgrade Ancient Summoning. | |||
Library. Upgrades Energy Compression, Energy Sharpening and Hell Gate. | |||
Archmage Tower. Required to train Archmages, upgrades Dragon Call. | |||
Ancient Summoning. Increases Summoner energy capacity and allows her to invoke Ghost Armors. | |||
Energy Sharpening. Increases Battlemage, Summoner and Archmage attacks. | |||
Energy Compression. Increases Battlemage, Summoner and Archmage energy capacity. | |||
Hell Gate. Allows Initiates to build Behemoths. | |||
Dragon Call. Required for the Summoner to invoke Dragons. | |||