![]() | Initiate. Can harvest resources and build structures. Very weak but capable of a basic attack, in case of emergency. Can be upgraded to Battlemage. | ||
![]() | Battlemage. Versatile magic warrior. Has a powerful ranged attack, good speed and decent armor. Weak against melee units. Can be upgraded to Archmage. | ||
![]() | Archmage. The ultimate mage combatant. Slow and weak but capable of extremely powerful splash attacks, against both ground and air units. | ||
![]() | Summoner. Can summon creatures to aid in battle. Slow and weak, has a powerful but energy consuming attack, against both ground and air units. Can be upgraded to drake rider. | ||
![]() | Drake Rider. Fast and more resistant that the Summoner, this unit is ideal for scouting or quick attacks. | ||
![]() | Daemon. Basic cannon-fodder melee warrior. Weak and cheap. Its purpose is to keep enemy melee units away from your ranged attackers for as long as possible. | ||
![]() | Ghost Armor. Medium melee unit. Slow, but resistant and capable of a good attack. | ||
![]() | Dragon. Powerful and versatile air unit. Fast and capable of attacking both ground and air targets. Weak against piercing attacks. | ||
![]() | Golem. Defensive unit. Needs energy to move, but has a powerful ground attack and excellent resistance. | ||
![]() | Behemoth. The most advanced magic melee unit. Slow but capable of strong attacks, especially effective against structures and units with wood armor. | ||
![]() | Tower Of Souls. Defensive structure capable of devastating anti air attacks. | ||
![]() | Mage Tower. Main structure. Can store resources and produce Initiates. | ||
![]() | Energy Source. Increases the unit cap by providing energy. | ||
![]() | Summoner Guild. Produces Summoners and can upgrade Ancient Summoning. | ||
![]() | Library. Upgrades Energy Compression, Energy Sharpening and Hell Gate. | ||
![]() | Archmage Tower. Required to train Archmages, upgrades Dragon Call. | ||
![]() | Ancient Summoning. Increases Summoner energy capacity and allows her to invoke Ghost Armors. | ||
![]() | Energy Sharpening. Increases Battlemage, Summoner and Archmage attacks. | ||
![]() | Energy Compression. Increases Battlemage, Summoner and Archmage energy capacity. | ||
![]() | Hell Gate. Allows Initiates to build Behemoths. | ||
![]() | Dragon Call. Required for the Summoner to invoke Dragons. | ||